I didn't know that jp4 could pen heavies as easily as FF or launch tulip rockets.
It's okay, he doesn't know either |
Imagine this, what if two people could play a single faction at the same time in the same match? One person take control over the infantry and the other over the vehicles!
This means as follows,
- Top notch micro since you will have only to set of unit to focus at any given time,
- Have mega cluster chaos matches like 4v4 where a total of 16 players would be contrlling units at any given time,
- Coordinate your whole army to perfection with big maps!
THis could be a game mode or something players choose to have or something similar...
OKW Vehicle Guy
"Ok, I'm gonna setup the truck and wait five more mins" |
oh the doctrine gives you OP tiger ace. not just a regular tiger.
so a vet P4 + tiger Ace + 6 men assgren with forward recon/reinforce.
You just need to do a double paks build + pwafer for rocket arty if need.
nerf bat plz
"Just build everything and then you'll have everything" |
It still feels like some kt shots go way the fuck off target, like the gunner sneezed when he pulled the trigger |
I agree, but for the first 10 games only, until they get a rank as a team. I've been on both ends of this, either when teamed up with some good players but having to play 6000 rank players, or being on a random team, and having to play against people who are normally top 100 but get treated as if they're 6000 because they don't have a ranking as a team. Neither of those types of matches are a lot of fun.
Yes, exactly that. Thanks for clarifying |
Lots of anecdotal experience being applied to everyone else.
Experience mostly.
88 games.
My personal experience is pretty in line with Sander's. I have noticed a fair amount of unranked 4v4 teams consisting of the same high level players and a smurf - it seems their sole purpose is to bash lower ranked players. Arranged teams should still have their games made via individual account elo.
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Vet 0 and Vet 1 (no defensive bonuses)
Grens: 4x80/0.91 = 351.65 ehp
Rifles: 5x80/0.97 = 412.37 ehp
Rifles have 17.26% more ehp
Rifles Vet 2 (-23% RA): 5x80/(0.97/1.23) = 507.22 ehp
Grens Vet 2: same as vet 1, since there's no defensive bonuses = 351.65 ehp
Rifles have 44.2% more ehp
Rifles Vet 3 (-23% and -15% RA): 5x80/((0.97/1.23)/1.15) = 583.3 ehp
Grens vet 3 (-20% DR): 4x80/0.91x1.2 = 421.98 ehp
Rifles have 38.23% more ehp
So your math + katitofs useless drama and conservative estimates = squads that have more models will cost more to reinforce |
Because contrary to OKW, both brits and USF have 90-120 muni per squad investment possibilities and OKW does not.
While it is inconsequent for brits and USF, it would only lead to more nade or offmap spam for OKW due to saving muni on upgrades.
That sounds like such a dilemma to have. |
~400hp, target size +2 fuel cost to 80 available from mechanized |
I've always rotated my camera angle but being a team game guy when people saying east/west/north/south I usually have to tell them to just blip the map |