Ettelbruck is improved but is still pretty bad. Mortar pits covering two VPs behind giant buildings and shot blockers isn't terribly fun to play against. |
You are a beautiful wizard. Thank you for everything. Tbh I can't even think of anything else because I'm blown away by your attention to detail. Very nice work. |
Hence, I am the expert at identification of them and my authority on the subject is unquestionable.
That is a... Remarkably fair assessment! |
I just wish to make sure you understand a few things:
You do know that Rangers are a DOCTRINAL unit that costs MORE than PZGs and has to invest MORE into it's AT role (150 ammo vs 100 if I am not mistaken) and render them useless vs infantry, but, again, if it's not just me and my own bias, a lil bit more useless than PZGs with Shrecks?
If someone has already discussed this point with you-I apologize, I just didn't want to read through everyone's posts.
Rangers and paras with zooks are a little different. They're not just shitty standard bazookas. They're very much capable of hurting t3 ostheer. A lot more dicey against OKW p4 and brumbars though. |
Nerf Sturm pios and get overrun by assault tommies. Sounds like a good day. |
If you run cheatmod and test it multiple times, you'll notice what happened on the clip is a fluke, not reliable outcome.
Most of the time you need another unit to deal finishing blow.
Source: Actually fucking using the ability instead of desperately clutching to a single clip where RNG gods blessed the user.
Yeah well, it still happened and I've done it myself to others. So if you want to tell your lovely cheat mod story about how it doesn't work for you then enjoy I guess? |
(it doesn't, even a well executed won't kill a heavy tank 100%)
Yeah, no.
Instant kill.
This shit isn't even that hard to pull off.
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+1 basically same opinions.
If regular mines were also changed to work like snares (wouldn't cripple engine of a full health medim/heavy) then the teller change would be ok imo.
But generally the proposed changes are so good imo that I'd apply them anyway.
That's way too big of a nerf for allies imo |
Two of the competitive players, not the best. Best only in the sense that they are "pros". Also, it doesn't say anything. It's 10 games. What would say something if the same pattern was spotted on at least 100 tourney games. And that's still the "pros" playing. Last I checked, most of the people playing this game are not in the pro scene. Picking or not picking OKW has nothing to do with it being OP or UP. I will pick Axis in standard custom games against other people but you will never see me pick Axis in ranked automatch. That doesn't mean that Axis is OP or UP, it's just that I don't like playing as Nazis. 8 out of 10 games is a super negligible sample.
The more "...in line with..." you see in the balance threads/update logs, the more you'll see the uniqueness of each faction disappear. And the OP's post, no matter how thorough and thoughtful it might be, it's still going hard against uniqueness of factions. Some overhauls are great. Like flares. Neither Axis or Allies should have some "reveal the map" button they can then use to call in arty. The bonus vision is a great modification. Truth be told, one of the best proposals in this cesspit of balance threads (OP this OP that).
Kudos on Sander on that one.
Yeah, I prefaced it with 'dunno if it matters much' so I don't really need you to try and beat it into my skull.
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These are just a lot of quasi intelligent changes. Too many of them and too extensive. Went through all of them. Buffs on Axis, nerfs on Allies. Ally changes are negligible and on units that are niche and seldom used. Ally mains will protest while Axis mains will welcome the changes wholeheartedly. This is cookie cutting balance thread. I just hope most of these changes never see light of day. Some are good like artillery flares overhaul and Pak Howi change. Open Blitz truck, Assault Package for Sturms, SU76 and ISU 152 rear armor nerf are also good.
Valentine and Medic squad on UKF also good.
These changes are good, rest should be in the class of "really really experimental". Some of this changes would require even more micro input on USF (like also nerfing scott as a mobile anti blob unit since the barrage on it is near useless due to the low angle of approach). Also M20 doesn't need a buff, it's in an OK place.
Dunno if it matters much but in the latest tourney, out of eight games in the finals not a single player picked okw. Balanced or not I think it says something if two of the best players in the world didn't bother to pick them a single time. Most of the tech changes are somewhat reminiscent of the streamlining in tech that USF got. |