There are people better than you that actually play the game that have suggested nerfs.
There are people better than you that actually play the game and are on the balance team that have suggested nerfs.
Even the dumbest and most stubborn of animals can eventually recognize patterns, good luck. |
I think axis dps is more of an issue. Especially with the larger squad sizes, but most importantly their accuracy. It gets to the point where a squad can last maybe a second or two exposed to some axis units before needing to retreat. Compare that to what must be the worst, RE who can nearly be ignored in almost every situation without a rack weapon.
I remember in the first coh was out, I think one of the developers was asked about why the infantry miss so much or fire off so many rounds. They said something like the battles would be over too quickly otherwise, so they opted for this model where the infantry battles lasted. We've all play fps games, you know you don't need 25 rounds with a garand to pop some guys head in front of you.
The way I see it, most of the allied units are sticking to that model, while certain upgraded axis units are breaking it, mainly due to having extremely high accuracy at all ranges.
More evidence can commonly be found looking at the difference in flanks. I know many players like to say that axis needs high dps because allies have high squad counts. However, when you apply to this team weapons, it doesn't really hold up. A single axis squad will typically wipe out a team weapon it flanks, especially if it's something like a pgren, ober, falls(omg they are lol). the team weapons get that extra received accuracy, so they are super easy to hit. I think that was intended long ago to help allied sides benefit from smart play(as opposed to retarded blobbing), but with what's available now, it helped axis assure a squad wipe more. On top of that, many axis blob players can attack machine guns(of any faction) head on and their dps is so high that they will kill each man before he fires the machine gun.
I don't mind on some units, like obers, because if that mg34 gets dropped axis is going to be in for a world of pain. The stg44's don't get dropped. The falls don't drop a gun. So people can use those weapons more risky. I know allies have some too, like shocks and commandos, which if you let them get into close range with their smg you're toast, but they have to get in close.
Some of the axis accuracy values can be lowered without breaking the game.
Weird how you talk about pgrens wiping squads but simultaneously talk about how shocks have to get close to do the same. I know pgs are better out to medium range but you aren't exactly sniping people at their most effective range.
I don't get it. |
I think it's about time you handed your boot laces over. |
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
I get the feeling that you don't play very much Axis at all because you're busy losing your pershings to a pg squad |
Oh I forgot, only mightly German AFVs are supposed to be allowed to bounce shots. How dare a USF unit be able to do that.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Tell me more about this Elefant AI. I must have loaded the wrong ammo or forgot to build the MG or something. |
Yes it was.
Does it magically change something?
When it comes to the last time you played this game, no. |
Umm, it used to have something WAAAAY stronger at no extra cost.
2015 was a long time ago. |
Not just less manpower, but less brains (no offense), and Relic is busy signing its death warrant and taking steps to shut down servers for good.
Yeah, no, that's enough. Their work is often capped by a mysterious Relic 'scope'. Insulting people who are giving up their own time for our community is not even remotely acceptable. |
I choose not to play brits because of psychological damage from roos but I don't preach to other players about how to play Brits. Custom stomp games are largely irrelevant.
https://allthatsinteresting.com/franz-stigler-charlie-brown
Obviously you don't have to look far to discover atrocities but there are pockets of humanity like the above story
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Jli are great (to me)
Hetzers are... So so.
221/3 is certainly lacking in firepower but has great resource potential but eats pop. So meh / ok?
Opel is great in 4v4. |