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Thread: Nice Balance Patxh RELIC!8 Feb 2019, 13:52 PM
If only 20% percent of the players who are constantly complaining about JLI would HAVE TESTED the several patches BEFORE THE RELEASE OF THE REVAMP PATCH... and where feedback was VERY MUCH APPRECIATED...well, we might have some more constructive discussions. WE HAVE 10 REVAMP COMMANDERS and the HUGE MAJORITY OF ALL CHANGES ARE GOOD! Maybe you should just recognize this work first and complain later. What bothers me most is the fact that the naysayers ignore the work of people who using THEIR SPARE FREE TIME TO MAKE THIS GAME BETTER. JLI was NEVER USED FOR YEARS and the mod team made the right decision to make this unit more attractive... Yes, JLI are extremely powerful but the mod team already made changes and others will come if the unit still over performs, so what the fuck do you want? And by the way: OKW'S MOST EXPENSIVE UNIT IS TRASH - maybe i should open a new "Buff KT thread" for every new "NERF JLI, mod team =OKW fanboys" thread. In: COH2 Balance |
Thread: Revamping the revamped Firestorm doctrine 6 Feb 2019, 16:19 PM
That's exactly why i opened this thread. Maybe the current ISG incendiary barrage could be simply merged to an "Special munition" ability. Would provide ISG incendiary rounds and HEAT shells for the Puma = Both tech paths would provide specific advantages. Replace the truck with an mortar or let the truck lock down resource sectors, the doctrine would be more attractive and as important: It would not need much work from the mod team. In: COH2 Balance |
Thread: Revamping the revamped Firestorm doctrine 6 Feb 2019, 12:15 PM
Seems like good changes. Even though I am not sure why Incendiary Rounds need to go? They just need a slight accuracy buff so they actually go where you want them to go. Agree about the Opel 100%, right now it´s pretty useless unfortunately. Could you tell me some ideas about how potential buffs? I would summarize and incorporate them in future posts. If you have the time - could you pls test the "Incendiary bombs" ability in Sneak Eye's mod? It would be good to get some feedback about it from veteran players like yourself. In: COH2 Balance |
Thread: Revamping the revamped Firestorm doctrine 6 Feb 2019, 11:58 AM
Hi guys, the next patch will hopefully be released soon and we will have an other one in spring who will deliver the 5 new commanders. I think that would be a good chance to make some necessary changes to the already revamped Firestorm doctrine which is still subpar compared to other OKW doctrines. I would like to start a discussion about the doctrine - lets find reasonable improvements that dont need much work and could be easy to implement. Thats the current doctrine:
In: COH2 Balance |
Thread: New Commander Submission - Discuss2 Feb 2019, 13:06 PM
That would guarantee that not too drastic changes had to made AFTER the vote, so im all in on your idea. In: Lobby |
Thread: New Commander Submission - Discuss1 Feb 2019, 19:54 PM
Offtopic: Well, the runner up concepts could then be released on a later time and/ or Relic could package them to a "Community Commander DLC" or sell them separately. I already mentioned this earlier but i dont see no real reason why this should not be at least an option. 1. Relic keeps his promises and players get 5 commanders for free. 2. Relic would show further goodwill to the community with more -unexpected- contend. 3. Relic could earn some additional money with the DLC. I for my part would happily pay for the runner up concepts and i dont think im alone. I only see winners in this scenario BUT the mod team would have additional work thats for sure. And they worked their butt off in the last months. But if the team would be on board.... Andy_RE, pls read this ![]() In: Lobby |
Thread: New Commander Submission - Discuss1 Feb 2019, 16:21 PM
I hope thats the way the mod team will do the process. The community should not vote about the first submitted concepts but vote about already improved versions.This would guarantee a transparent vote. It would be really bad if drastic design changes had to be made after the vote - people may have voted for an other concept then. In: Lobby |
Thread: New Commander Submission - Discuss31 Jan 2019, 19:48 PM
What are your guys' opinion on number of new abilities? I think you can get very good new commanders with cross over use of existing abilities and some new units. I really tried hard to find a new infantry call-in unit for Wehrmacht but never found a real role for it. New units are really welcome but only if they bring something new to the table what other units cant bring. You have a fair point with your conclusion about Wehrmacht / Soviet commanders, but on the other side new commanders give us the option to improve existing commanders. Thats why i included the Tiger Ace in my doctrine; i would be good to see the unit reworked, that would also make Elite Troops more attractive to use. In: Lobby |
Thread: Elefant - The overnerfed burden28 Jan 2019, 14:21 PM
As is said before i think you are completely right about the elefant who- used correctly- is a game changer for Axis teams. I think people should also not only focus only on "kills" - allied repair time is also an important factor. After only 1 ele hit most allied tanks can get used anymore on the frontline which is a win too for your own team. In: COH2 Balance |
Thread: Elefant - The overnerfed burden28 Jan 2019, 13:09 PM
Havent read such a BS in a while. I agree with your opinion about the elefant but don't like your elitism. Offtopic: There are a lot of players below rank 1000 (teamgames) who understand the role of the units very well but cant compete with the better / top class players because of their micro. And to be honest not every top class player give helpful feedback on this forum or cares about the game. And lets not forget that being a great player means automatically that you can be a great coach / analyst. In: COH2 Balance |
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