1. We announce stuff when details are finalized, and things are locked down/fully known. I definitely know that you guys want more information in advance. In this case, the time slot was up in the air for quite a while so I was unable to pre-announce any further that we did.
In former times Relic CM´s promissed many things, the most wont become true so the chance their policy. Better say nothing then say something wrong. Maybe there is nothing they can tell us know, maybe the don´t work on a patch. Sometimes there is just nothing to say.
Plus Relic seems to focus on their forums now.
Sure, it would be interesting knowing about Relics Roadmap but i wouldn't share such informations either. |
Nice. :-) |
I give Xcom credit for never leaving CoH1. Even after the release of CoH2 he stayed with CoH1 and continued streaming. Streaming sniping is bad, no doubt about that. But Xcom isn't exactly a innocent victim. There is a reason why those people do what they do and as long as both sides aren't willing to change their behavior and their attitude nothing will change. |
At the moment some, not all, call in´s are a cheaper and more effective version of tech bound tanks. And this is the problem. You have to choose between a inferior and a superior version. As long as the inferior version is not substantially cheaper and early available people will go for the superior version. So yes, i guess binding call in´s to tech structures is maybe a solution. It needs to be tested. Maybe CP´s costs, resource costs and some units performance have to be adjusted as well.
But tbh the true problem about call in´s is that at least some of them do not fulfill a roll any other tech bound unit doesn't already fulfill. Building them is a either-or decision, they don´t give you something you really need and can´t get otherwise. So from a game mechanic perspective they are needless. I´d like to see unique call in units who add something to your composition and adjust it this way.Thats the way call im´s should work. |
Oh damn, i misunderstood the question. :-/ |
You have to add your Steam ID to your COH2.ORG Profile and set your "Steam Visibility" to "Public". |
I had high expectations for Ardennes Assault. And in fact Ardennes Assault was a bit disappointing from me.
First of all a expected an actual campaign which means unique missions with unique objectives. Sadly there are many "dynamic mission" which is an euphemism for skirmish. And that sucks.
The MeaMap was also a big disappointment. Did someone of you play Dawn of War: Dark Crusade? This was the frist Relic game with a MetaMap. You chose one of 7 (7, not just 1!) armies and try to conquer the howle map. And the other factions, played by the ai, tried the same. There was a dynamic on this map. Territory was lost, reconquert and so on. The only way to beat a faction was to conquer there fortess. This mission where scripted with unique dialogs for each faction. So you wanted to play with all factions to know the howle stroy. There were also some Territories which over special boni. You need to fulfill specific objectives to conquer these Territories. You also had the requisition point mechanic which allows you to garnision convert sectors, or buy new units for your commanders honour guard. Sucess on the battlefield also gave you the chance to upgrade your commanders equipment. The only problem about this mechanic was the repetitiveness. You played on the same map severals times, sometimes as attacker, sometimes as defender.
I expected Ardennes Assault to be like DC, just better. Which means:
-i wanted more cool, scripted missions, playable from both sides as attacker and defender (not just as attacker and as US Army), maybe even maps which keep there status of destruction to represent that there was already a fight going on in this area
-i want my enemy to move around the MetaMap and try to beat me
I like the company mechanic and the fact you have to minimize loses. The briefings and intro´s are also very nice. But the MetaMap is just there, nothing happens on it since the opponent is nothing more but a punching ball. Okay, there are random events but they are nothing but props. Oh and yes, you have to decide about which territory you conquer in which sequence because oft he retreat mechanic but thats it.
Thats just not enough for 40 (!) Euro, considering i payed about 50 Euro for CoH2. And CoH2 had a singleplayer (a campaign, singleplayer missions, coop mission, skirmishes) and a multiplayer. Also DoW 1: DC cost around 50 as well and you got 2 new factions plus the campaign. I´d say 15 - 20 Euro would be ok, 40 are way too much. It should have been a part of WFA for this price.
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Wow dude, we were the ones that had to wait for 3 weeks for the french teams... And now our new opponent can only play on 1 day a week, sunday. And my mate is long back, but hey, it's not sunday every day..
I don't want to offend you by saying this. My post may have sounded like this because of my poor english knowledge.I am sorry.
I agree, 3 weeks were way too long. You are in week 2 now and i just wanted to push things so 2 weeks won´t become 3 weeks. Or even more. The longer you wait the smaller is the chance the matches will be played at all.
The flexible play time model is a good idea but both teams should really try to play their games within a week. To avoid the 4-guys-a-lot-of-settled-days-so-we-got-know-time-to-play problem at best. |
I guess they are just part of the game files but are not in use. There is a lot of data trash in such huge programs. |
It could also have gotten stuck on a crawling model on the ground, been losing squads to that BS lately.
It's not just about retreating units, its every commando. |