1. Raketenwerfer 43
Range from 50 to 55.
Crew size from 4 to 5.
Camouflage ability now locks the unit in place unless revealed. Cannot move, but can rotate.
Requires veterancy 1 for camouflage.
Retreat function removed.
^ This removes the uniqueness out of the Rk43 and makes it just like another dull AT unit.
soo let me get this straight... you want to BUFF THE RAKATENWERFER without removing its most cancerous aspects.... do you even play the allies? have you even used the rakatenwerfer in how its supposed to be used? (at least at the moment)
and although i dont agree with how the rakaten is used right now... reverting those changes youve mentioned is going to multiply the cancer by a huge margin... absolutely unacceptable
the solution here is to just make it a pak 38 and be done with it... we dont need stealthy retreating tank hunters...
2. Schwerer Panzer Headquarters
Cost from 200MP/120 to 100/80; unlocks Obersoldaten and the doctrinal Hetzer; Obersoldaten upgrades locked behind Panzer Authorization.
Can now be upgraded with ‘Panzer Authorization’ for 100 manpower and 40 fuel. Unlocks Jagdpanzer IV, Panzer IV Ausf. J, and Panzer V Panther as well as the doctrinal Flakpanzer IV Ostwind. Also unlocks Obersoldaten weapon upgrades.
Flak gun disabled until the Panzer Authorization upgrade is purchased.
Panzer Authorization must be repurchased if the Panzer HQ is destroyed and is required for all heavy tank call-ins.
^ OKW's Panzer HQ and its upgrade is pretty pointless since you gotta do the full upgrade to get the upgrades on the Obersoldaten units and the non-upgrade hq will be only useful if the you go with hertzer doctorine. Moreover, panzer hq upgrade requirement for the heavy tank call in is not good since it punishes players too much and if you lose it is pretty much GG.
how axis biased are you not to realize how broken the command panther was?... seriously you need to get yourself checked
3. Kubelwagen
Health from 240 to 192
Received damage modifier of 0.8 added.
This will decrease repair times, without changing the durability of the unit (which is still 192/0.8=240 effective hitpoints).
^ basically, majority of the community wants the kubel to vet up faster since it dies out too early.
yeah the kubel needs better vet imo...
4. Tiger II (KT)
AOE distance from 1/2/3 to 0/1/4
AOE damage from 1/0.35/0.05 to 0.75/0.25/0.125
Scatter angle from 7.5 to 5.
Spearhead to veterancy 1, Combat Blitz to veterancy 3
^ Now if KT makes just one wrong move, it is pretty much fkd if the oppo has even one SU 85/ Jackson/ Firefly.
if you dont screen your KT then you deserve to lose it... like seriously this thing can do alot of work in a teamgame if you just support it properly... with or without spearhead
5. Churchill Mk.VII
Population from 16 to 18.
Grenade ability moved from veterancy 0 to veterancy 1.
^ At the given cost, churchill is seriously too good at soaking shots, like insane good. Either its health or preferablly its amrour gotta be reduced. OR, increase the cost to like 180 fuel.
fair enough... but 180 fuel is retardedly expensive for it
6. Emplacements
All emplacements can now be torn down by Royal Engineers once they no longer serve their initial purpose, to free up population cap for other units. Note that resources will not be refunded.
Deconstruct Emplacement ability added to Royal Engineers
Ability does not refund any resource
^ Come on relic, this just PROMOTES MORE SIM CITY. Brit sim city players should have consequences for going full on emplacements in 3v3/ 4v4 matches.
to be honest... if u cant deal with sim city as OKW... you most likely suck... use the LEIG... use smoke and 3 volks... voila sim city gone... you can also use stuka zu fusses tanks etc... sim city at this point has been nerfed almost completely out of the game... complaining about it makes you look worse
7. Maxim
Nearby suppression radius from 13 to 15
Nearby suppression multiplier from 1 to 1.1
^ THis just promotes the return of MAXIS SPAM. tbh, maxism is good atm as a support role unit.
Well you guys agree right?
can we give the MG-42/MG-34 the stats of the maxim so axis players can finally shut up about maxim buffs?... seriously... opposing maxim buffs just highlights how biased you are...
and if youre dumb enough to think the maxim is "good atm"... i recommend seeing a doctor since cognitive dissonance can highlight an underlying condition with your psyche...
tldr;
all i see here is an axis crybaby with a serious case of bias... move along