1. Merging Flamethrower - Insanely strong vs OKW because it doesnt have early suppression
at the price of not having nondoc weapon upgrades on infantry
2. Sandbags - Cons behind sandbags are the most cost efficient unit in the game, you need at least two close range infantry squads to dislodge them
everyone but USF gets nondoc sandbags and tommies would like to have a word with you
3. Mines - the wide availability of mines due to low ammonution needs and cheap engineers requires axis to sweep all their attack routes and doesn't let them cap freely on the flanks without risking wipes, sufficient sweeping is almost impossible when you only have one sweeper as OKW, a second Sturmpio ruins the army composition due to terrible OKW pop cap
OKW gets mines and OST gets even better mines
4. ZIS Gun - two of these combined with mines, at nades and t70 vision keep any realistic amount of medium armor away, they also severely limit Axis ability to use support weapons aggressively and offer significant late game wipe potential both thanks to the broken barrage ability
yeah the zis is strong since it has barrage but its DPS and penetration is kinda low for an AT gun soo it doesnt exactly come without drawbacks
5. T70 - Super reliable Anti Infantry, very high wipe potential, insanely strong vision ability, only weakness is timing
yep the T-70 is strong
6. Trip Wire Flares - with ammunition barely playing a role for soviets these can be spammed everywhere, kill+vision is too cost efficient
ehh no opinion on this... but yeah the flares are considered good
7. Pop Cap - 100 Pop soviet army straight up beats 100 pop OKW army, 100 Pop Soviet vs 100 Pop Wehr is at least equal in strength and way easier to play
wehr lategame just recieved several buffs such as more brummbar armor and cheaper T4 reinforcement and capping
8. KV1 - Insanely strong combined with ZIS
yeah the KV-1 is really gucci
9. KV2 - Wipe machine, unbeatable on certain maps (Brummbär is similar in that he excels on certain maps like Elst in 2v2 or Bayeux Assault in 1v1, but Brummbär is much harder to use)
the KV-2 isnt as meta as something like an IS-2 or a tiger... granted urban defense is a strong commander
10. T34/76 - Way cheaper than P4 but does the exact same thing, direct battles between the two rarely ever happen anyways and even then T34 isn't much weaker, very easy to reach critical mass with these
the T-34-76 is good unit but compared to the panzer 4 the T-34-76 would actually come later than the panzer 4 because soviet teching is more expensive than OST teching... as a result when the panzer 4 faces the T-34-76 it is usually forced into a backfoot role of flank defense as opposed to a proper medium tank
11. T34/85 - Strongest medium in the game?
definitely
12. Dshka - Broken
its the only usable soviet machinegun... buff the maxim into a proper machinegun then you can nerf the DSHK
13. Ram + AT Arty/AT Strafe - obviously op
ram is probably the best use for the T-34-76... if you want ram gone then you need to give it something else like APCR rounds else it literally will not be used
14. 7men cons - nobrainer update that can be easily afforded most of the time and has no real trade offs and makes it almost impossible for Soviets to lose infantry late game
it has trade offs
1. it doesnt have the DPS of weapon upgrades/pickups like the SVT/LMG42/34/bar/M1919/bren/stg/DP-28 having lost its reload buff in cover soo its DPS is purely from the additional 1x mosin nagant whereas the DP-28 has thrice the DPS of a mosin while the LMG-42 is almost twice as strong as a DP-28...
"Reload cover bonus from the Mobilize Reserves has been removed."
2. it still requires reinforcement to hit seven man
3. it comes soo late to all of these weapon upgrades that the upgrade if anything needs to come much sooner... maybe T1/2 + sidegrade unlock