1.- I did not suggest totally for 20 range.
I said min 10 range addition up to a decision of 20 range (if camo is completely removed, though I forgot mention this exactly).
2.- These changes do mean something in early gameplay. The severity of manpower beings but later on, it should not be the case.
What do you think would be a better solution?
3.- Still the same answer, it is meant to change early gameplay which it should do.
There is no special treatment between the EFA and WFA.
1. 20 range is out of the question... that would make the rak OP...
Now i would prefer a pak 38 with USF AT gun stats and TWP/APCR/insert ability here
2. Yes severity of bleed is important... conscripts and grens continue to bleed harder than volks do since volks are still far more cost efficient than grens and cons for some reason
3. There is actually... and the winrates show it... WFA winrates are higher than EFA... why you ask?
A. WFA gets free shit with tech...
OKW gets a building with healing/mechanics/a gun
USF gets a free squad
UKF gets extra howies
Sov and wehr dont get freebies with tech...
B. WFA gets powerful bullrush builds... EFA only has the penal
C. EFA has to build tech buildings further saturating their engineer role...
D. WFA gets powerful infantry upgrades or powerful elite infantry
Oberblob
Double barblob
Double brenblob
The LMGblob and the penal/7man blob are all displaced by WFA counterparts