Posting this here to show how to include the options and date range which could be very important.
And here is a smaller time span to show the latest patch games.
As far as the discussion of the balance team and other games modes there were changes made to all of the major 4v4 commanders. Mostly all nerfs. That is an indicator, to me, that the larger modes were considered.
The 4v4 stats are not perfect due to 100 variables like:
- Premade teams.
- Were all players the same faction.
- Which maps were being played.
- Time of day the gamers were played.
From the last patch my low rank games were all B4 commanders for a couple of weeks and Allies were doing very well. Lately the B4s have stopped but the Sturmtiger has taken over and you see 1 to 2 every game now. Most games I see where allies are doing well only lasts until about 7-8 minute mark. From then on Axis blobs start to overwhelm.
Then early Allied tanks show up for a few minutes and Axis gets pushed back a little. Then panthers show up and it is usually GG from then on as most players do not make enough AT. Watch 1v1 games and they have 2 AT guns next to each other. In 4v4 I see games where no one has an AT gun at minute 20. Like their first tank will stop the panther swarm.
And if the panthers dont end the game, then the KTs and ELEs finish it by camping a VP.
If artillery starts falling its a roll of the dice who wins based on the shit RNG of the garbage game we play and whether your team mates speak the same language and can coordinate.
The other major factor is late game axis takes much less micro. So I see low skill players do very well with a giant blob and one good tank.