How is the matchmaking more shit for you than the random guy on the other team consistently though?
"Lose 10% of games to bug splats.
- Lose 10% to AFKs.
- Lose 5% to map spawns.
- Lose 5% to RNG.
- Lose 40% to match making."
All of this evens out to roughly 50/50 more favorable if you dont AFK and restart after every game.
What I am saying is theoretically you CAN play 10 games.
- 1 to 3 games you CAN lose to a bug splat on your team.
- 1 to 2 games you CAN lose because you have an AFK team mate.
- 1 to 2 games you CAN lose to RNG like arty erasing your army.
- 2 to 10 games you CAN lose to shit match making.
So you end up with people getting loss streaks of 7 - 15 games.
The percentage numbers above are averages you will see if you play enough games for the data to average itself out.
I am not saying ALL players are in ELO hell and lose these numbers. I am saying many people are. And it is avoidable if Relic would help us out with a server update.
50/50 chance does not mean you will win every other game.