what matters is winning the games where you gain the most ELO because not all wins are equal at the end of the day and that's something no one here is really talking about.
I agree 100%. I did not want to muddy the waters further since people are having trouble handling the statistic so far.
What happens when you get rekt 5 games in a row by the same "unranked" top 10 premade team? You should lose NO ELO at all since they are really top 10 players. But the monkeys at Retardic have no concept of this so you may lose a ton of ELO. Does anyone know? Do we have proof and data to support it?
There are a number of things that make this whole process not a 50/50 system. We do not have the Relic server code. There could be a number of things programmed into it that harm certain players. We have no idea.
Lets look at this another way: How many game should a person lose before they get a win?
Should the server at a minimum try to give a person a better chance after forcing them to lose 5 games in a row? 10 games in a row?
How about maybe remove them from a certain map if they just lost on the same map 3 times in a row?