The issues with Recon company seems to boil down into team game vs 1v1 which is a common issue for alot of commanders. Recon company is basically an early to mid game commander which makes it rather liniar in teamgames but i honestly dont see the issue with that, not every commander can be viable/strong in all game modes.
Straight up buffs for this commander will most likely threaten the 1v1 balance.
However, I can see some tweaks to it like splitting the para and pak howi drops into 2 abilities, maybe combined in one commander slot as pathfinder abilities. Combat buffs for the Greyhound are dangerous imo but a vision and therefore utility only buff could work.
I really dont like the idea to get rid of raid tactics, its a unique ability thats neither opressive nor useless.
It is sad that the "recon" theme of the commander is gone but is dont really see a way to fix this without creating more issues
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Nationality: Germany
Timezone: Europe/Berlin
Game Name: CreativeName
Nationality: Germany
Timezone: Europe/Berlin
Game Name: CreativeName
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Post History of CreativeName
Thread: USF Commander - Recon Company rework16 Mar 2021, 18:00 PM
In: COH2 Gameplay |
Thread: Top level player allegedly maphacking in CoH2 16 Mar 2021, 01:02 AM
What i dont understand is why seeking or in this case Kimbo is the one who had to deliver the context for this clip. Isnt it the job of those who accuse him of cheating to prove that the situation doesnt allow anything else than a maphack to be the explaination before Seeking has to defend his position? How many of those clips can be explained with the context of the situation instead of Seeking writing an essay about why, when, how and what his feelings, hopes and dreams were in an intense game? In: Lobby |
Thread: Top level player allegedly maphacking in CoH2 16 Mar 2021, 00:07 AM
context, why?? i thought i could out you as a liar and threaten your reputation with just these out of context quotes? no? my bad. guess i have to make some clips then, brb In: Lobby |
Thread: Top level player allegedly maphacking in CoH2 15 Mar 2021, 23:58 PM
? In: Lobby |
Thread: USF Commander - Recon Company rework15 Mar 2021, 21:15 PM
Dont know what to say... tbf 2 Commander were vetoed but when someone uses an commander in the finals of a Tournament means that it is strong or do you want to argue that someone like Devm uses trash commander in a situation like that?? You dont have to play like Devm to make use of it: play against an opponent of equal skill level, call in a Greyhound, drive your Stuart and Greyhound on top of his pak and the game is 90% over in your favour.
How many airdrops do you want? How many Paratroopers do you drop in a game? You have an insane deal with the first drop, (considering you dont want/need a 2nd pak howi) the second drop is kinda on par with normal airborne. If you dont want a howi or the flexibility of dropped 50 cals/at gun you can just pick airborne. I wouldnt even mind splitting the drops but i dont see a reason to do it just cause you dont want a 2nd pak howi. If you want more than 2 Paras in your build you can just go airborne.
Yes that was my bad, i didnt consider the new at nade requirements. But the Greyhound IS good against infantry, im not sure why you say it isnt. The aa ht isnt a good argument as both are very different units. Raw stats are better for the aa but you cant wipe clumped units with it or chase low health units for wipes like the greyhound. One unit is the main centre unit of your army and the other one is a mobile unit to control flanks and a shock unit for pushes.
I didnt mean you should drive it through a blob of 4 volks but drive past them. It is just different to use than other abilities alike, that doesnt make its weaker. When youre not into light vehicle play or are bad with them than this ability isnt for you but just taking away a rather unique ability that others might like or get value out of just cause you dont like it is... not nice To be clear, im not trying to insult your abilities, at every skill level are players that focus more on specific aspects of the game than others and those who like to play with light vehicles alot and/or good can make use out of this ability
On a very different note: UKF raid operation is just straight up broken but has the same problem as similiar broken abilities like the partisan spy network: they are in a bad commander. You are completly right, USF raid operation is worse in everything... that doesnt mean we should put a broken ability in more commander. Id say we should be glad that nobody abuses the shit out of it. Abilities like this should be situational, so the player who knows how to use it has the advantage over others who dont (in my opinion) In: COH2 Gameplay |
Thread: USF Commander - Recon Company rework15 Mar 2021, 19:43 PM
Devm vs Vonasten barely 24h ago in the finals of 'Master League Affiliate Event: Olvadi's Tactical Resurgence' by Devm. Unless you think Devm was trolling, it actually might be a good commander. Airborne drop is insane value, lets you get a paratrooper (and a pak howi for 80muni)... tell me thats a bad deal and i will ask for you playercard Greyhound is a decent light vehicle, yes stuart is better no doubt but they also have different roles. Stuart is a light vehicle counter with decent ai while the greyhound is an ai vehicle with terrible at BUT is a call in and doesnt need tech which means you can get it as a replacement LV or as an additional vehicle for a mid game push. Also double officer with Greyhound as light vehicle isnt bad either Raid tactics is a very fast capping ability - only for light vehicles sure - but tell me another ability that allows your 4min m20 to just ignore all the volks and drive at the cutoff and decapp it? Just casue its situational doesnt mean its bad, you just have to get value out of it. You should have played vs J4J and his raid tactic m20+Greyhound spam, you would love/hate this ability. In: COH2 Gameplay |
Thread: USF Commander - Recon Company rework15 Mar 2021, 14:52 PM
im not sure why a already very strong commander should get buffs? every single ability is either usefull, busted or has situational uses... On top of that, wc51 should be erased from the game not implemented into more commanders In: COH2 Gameplay |
Thread: Top level player allegedly maphacking in CoH2 13 Mar 2021, 21:01 PM
The fow edge cases are the only sus clips out there. every single other clip can be explained with context, game sense or luck. I doubt you would dig for those edge cases for a random maphacker and the other clips wouldnt be enough to ban anyone, atleast in my opinion. PLus any random wouldnt have a tournament reputation (thats prooven to be clean) that might indicate that some sketchy situations might be skill and not a hack. The comparison is overall pretty lackluster
Seeking playing on deadbolts account wasnt secret before the maphack accusations came up, so it seems thats not the reason for his damaged reputation In: Lobby |
Thread: Top level player allegedly maphacking in CoH2 13 Mar 2021, 19:56 PM
A random Eastern European or Asian guy without this level of popularity wouldnt have to suffer a witch hunt before the investigation is over In: Lobby |
Thread: vs Boro/CreativeName13 Mar 2021, 19:42 PM
no chocolate milk for me In: Replays |
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