Dont know what to say... tbf 2 Commander were vetoed but when someone uses an commander in the finals of a Tournament means that it is strong or do you want to argue that someone like Devm uses trash commander in a situation like that??
If I read the post above yours (Esxile) it seems to me he would have won with each of the other Companies too. No Paras, no Raid Tactic, a wasted Greyhound? Seems he doesn't used Recon to full effect either with the exception of cluster bombs. But as I said I don't know where to watch it. So its hard for me to discuss about it.
How many airdrops do you want? How many Paratroopers do you drop in a game? You have an insane deal with the first drop, (considering you dont want/need a 2nd pak howi) the second drop is kinda on par with normal airborne. If you dont want a howi or the flexibility of dropped 50 cals/at gun you can just pick airborne.
I'm playing a lot of 2vs2, 3v3 and 4vs4 AT with friends. 2-3 Paras are pretty typical. Sometimes I loose a squad, it shouldn't happen, but it happens of course. My bad.
I just like the theme of Recon Company, but the truth is that Airborne is identical when it comes to recon, since Greyhound lost Vet3 sight bonus. Early game both Companies can scout with Pathfinders, later on the M20 has the same vision as Greyhound while costing 1/3 of fuel. Late game both have the Major of course. So Recon Company isn't about recon, its just the same as Airborne Company with a combined drop and another kind of off-map.
Also I want to say, that the deal isn't insanse it is just good. After crewing the howitzer with Echelons (cheapest way to do it) you trade 280 MP versus 80 MU. Thats about 3,5 MP vs 1 MU. It is not insane if you ask me, because USF needs munition for their weapon upgrades and grenades desperately. For one drop it is just good.
I wouldnt even mind splitting the drops but i dont see a reason to do it just cause you dont want a 2nd pak howi. If you want more than 2 Paras in your build you can just go airborne.
As I said it takes away flexibility for your target drop zone. Paras are trained to land in enemy territory (makes no sense with howitzer). Reserve Paras would be perfectly suited for vehicle harassment behind enemy lines because of their special abilities with Super Bazookas that normal Paras don't get (Mines/Camouflage) plus normal Paras can't upgrade Super Bazooka in enemy territory they have to do it at racks. Paras and Reserve Paras are only the same if you go for M1919A6 or Bars with both, else they are highly distinctive in their combat role (Paras with cc option / Reserve Paras with vehicle harassment option).
But the Greyhound IS good against infantry, im not sure why you say it isnt.
Without 50cal it isn't better than Stuart, so you have to consider the 60 MU for 50cal as part of its regular purchase cost. Regarding its timing (at bigger gamemodes it is so late) its medicore at best. If it would be better at recon at least, but it is just a slightly upgraded M20 without the heavy mines and pretty much the same durability since M20 has smoke pots while Greyhound can take a hit more. I would be pretty satisfied already if it would have some of its previous 30% Vet3 sight bonus back to give Recon company something that lives up to the name of the company.
In the end it has to face the Luchs. While AI of Luchs isn't worse than 50cal Greyhound, nondoctrinal Luchs beats doctrinal Greyhound 1on1. Both cost 60 fuel. So whats the defined role of Greyhound?
I didnt mean you should drive it through a blob of 4 volks but drive past them. It is just different to use than other abilities alike, that doesnt make its weaker. When youre not into light vehicle play or are bad with them than this ability isnt for you but just taking away a rather unique ability that others might like or get value out of just cause you dont like it is... not nice
To be clear, im not trying to insult your abilities, at every skill level are players that focus more on specific aspects of the game than others and those who like to play with light vehicles alot and/or good can make use out of this ability
I'm trying to play with light vehicles I'm not at the skill level oft the players we talked about here. But if I understood Esxile in the right way Devm screwed his Greyhoung pretty fast too.
On a very different note: UKF raid operation is just straight up broken but has the same problem as similiar broken abilities like the partisan spy network: they are in a bad commander.
??? Vanguard was meta for an eternity and this ability was part of it. Why you call it a bad commander?
You are completly right, USF raid operation is worse in everything... that doesnt mean we should put a broken ability in more commander. Id say we should be glad that nobody abuses the shit out of it. Abilities like this should be situational, so the player who knows how to use it has the advantage over others who dont (in my opinion)
You are completely right about broken abilities. But to be fair, putting a light vehicle capping ability in a Company that has one light vehicle in each officer tech and one doctrinal vehicle on top is pretty idotic. Add the fact that the crew can disembark to capture points nevertheless. This ability is completely misplaced and has to do nothing with the theme of the company.
Have a look at Smoke Raid operations at Commando Regiment. Good capping ability that gives cover and capping speed to infantry while beeing very thematic in fitting the Commando theme. It isn't op, but it is quite good.