snip
basically everything you say is very exaggerated.
weapon upgrades > mines is just wrong
an lmg-gren that hit a mine wont beat a con, same with stg volks. Mine spam is probably the strongest aspect of soviet play, dunno why you are trying to tell me its not. It legit destroys you when you dont sweep and not a single other faction can match soviets in their ability to spam them.
in the okw vs sov matchup, soviet mines cost the same and are stronger. Volks lose more dps per mine than cons, are more expensive to reinforce and are more spammable with double engies.
okw cant afford to spam mines, your sturm pios has to sweep and fight and you need the munis for stgs, flame nades and med crates.
in the ost vs soviet matchup, soviet mines bleed and force retreat on evey hit while s-mines can be avoided by reading signs. dunno how you can argue that ost mines are better when you can trade 10 muni for 30mp with one trip wire
Teller mines are gold, i agree on that
"it also means sacrificing much of the map in a defensively styled play while having 0 offensive potential at all..." simply not true, push off a squad and plant a mine, hows that defensive?
upgraded volks and lmg grens dont dominate cons, they just dont. And when we are talking about pre-light vehicle phase, you cant expect to have upgrades on all your units
id say the mid game starts with light vehicles/tanks hit the field, so t70 fits into early to mid game unit but i guess that depends on your definition of early/mid game.
the maxim is not shit but i guess im kinda alone on that opinion, supression is fine
and iirc it packs up alot faster than the mg34/42 so it is more mobile
note: i do hope we are talking about 1v1 and 2v2, otherwise this is pretty pointless
i suggest to watch some soviet tournament games, specially from asiamint