I personally think its performance is fine, and that it just needs to get a build time so it arrives a bit slower and can't be recalled as easily after losing one.
The valentine performs like a medium tank at 5 CPs, thats not "fine". Yes, the call in button without recharge is the thing that makes its oppressive but even with a build time its simply too strong. Very fast, on top of 75% moving accuracy -iirc- makes at guns almost useless in the hands of a good player. Add the concentration barrage in the mix and youre basically dead at 5CPs when you only have one at gun.
Ye sure it doesnt beat a p4 in a 1on1 fight but it can contribute its at power against it. No other light tank (i know, its technically a medium but since it has the timing of a light tank ill go with that comparison) is able to handle infantry like a t70 and help against vehicles -except heavies- like a puma/aec on top of utility features like smoke and recon.
It is not fine
Adding a build time is the minimum nerf, id suggest a health reduction so one faust can snare it.
|
Command p4 is perfectly fine imo, no need for big changes |
Soviets are probably the best faction to learn the game, i agree.
They can be played aggressive and defensive, whatever you prefer as a new player and have great doctrine support for either playstyle.
They have viable options for every scenario with their combined arms, strong light tanks and dominating heavies.
you also can teach a new player pretty much every aspect of the game like good use of combined arms, light vehicle micro, mines, how to blobb and how to counter blobbs etc. |
i basically agree, dont care or am curious how it plays out on everything i dont mention
Rocket Artillery - All veterancy cooldown bonuses removed
Sounds like a 4v4 thing, im not sure if thats worth denying the few instances you would build rocket arty in 1v1 and make it less rewarding to use in 2v2.
Sandbags build time for mainline infantry - Build time for Conscripts and engineer units not affected
doesnt really make sense to me
Sturmpioneers - Stun Grenade cost from 30 munitions to 15 munitions
no, they are non-doc and win you engagements like most nades or mabye even better. dont encourage spamming them pls
Flak HT 251/17
The unit is fine, it can already fight a t70 when set up. Id rather remove the supression on the move for the other aa variants. Maybe a health buff with vet like the usf aa.
Panzer IV ausf.J
looks like a good change but what about the pop cap?
Fallschirmjäger
please dont screw with any okw doc-infantry, i cant take it anymore. you cant make em all viable and unique. better keep em as they are than break them
Stug III ausf.E
dont need buffs, its already kinda oppressive with its range
Command Tank - Received Damage modifier from -10% back to -20%
used to be OP and probably will be again. maybe not since it isnt a call in anymore. Needs testing but for now i dont like it
Penals (experimental change) - AI upgrade cost gives access to smoke grenades
no, theres a reason smoke on rifles was removed. mainline inf should not have smoke
T-34 ram
best way to fix it is to replace the vet1 capping with ram, that would also help against the ram+offmap combo
WC51 - MG range from 45 to 40
good start but not enough imo... just get rid of some of its 500 abilities
|
-when you want to improve your ranks, dont be afraid to play "dirty". Sometimes you have to blobb, abuse the current meta strats.
-its alot about your and opponents army composition. Double at gun strats are very common, you can use them yourself and when you face them try to destroy them at almost all cost.
identify your opponents key units and find a way to destroy them
-mines
-improve your game sense and map awareness. you need to learn when to be aggressive and when you have to be( and/or when you can afford to be) defensive.
sometimes a bad trade considering the ressources is worth it, for example when your map controle allows it or you kill a key unit of your opponents composition
Thats all i have to add for now.
Elchino and Partisanship made very good points
dont try to improve everything at once, pick one or two tips and focuse on them for a few games then go on for the next
|
Isnt the WC51 the US UC-"equivalent" to pressure sniper or is it too fragile for the job?
The synergy between SOV and UKF is just great:
Sov Cons+Sections is a great combo + Cons give you easy access to snare early on instead of Vet Rifle man or sappers (if you rewatch the the Panther pushes of DevM/Luvenest in UTT2 you see that they always pushed against UKF when the Soviets where at the wrong side or off the map.
Also cons make ost sniper play less effective.
T70+AEC makes it really hard for the Puma to shine, especially if you add Valentine later on.
1. yes, in 1v1. Id say the commander is very lackluster in 2v2
2. thats exactly what i meant the soviet/ukf synergy is better than usf/ukf or usf/soviets |
The main problem with usf is, that it doesnt synergise as well with the other 2 allied factions than soviets/ukf.
since soviets are a no-brainer in 2v2 you can boil it down to compare ukf and usf:
usf has the same early game issues as ukf - snipers - without a uc to counter pressure. the ost matchup is worse (atleast on most maps) and i dont think we even have to discuss the okw matchup compared to ukf.
all of their prefered mid-game tools 50cals, pak howi, aa ht etc. are very potent but also fragile and their mainline infantry takes a while to be competetive unlike 5man sections who dont need a heavy muni upgrade to be effective which means ukf has spare munitions to spam nades and/or mines.
usf does have decent combined arms but you simply dont need it with a soviet ally who arguably has the best combined arms in the game.
I do think usf is actually stronger late game, once they have their tools they need - like jacksons, scotts, pak howi, at gun bar rifles etc - on top of less pop cap issues than ukf but getting their is the issue. UKFs early to mid game is simply less fragile
|
Usf calliope killed my infantry died so fast i couldn´t respond, it even took my panther 50% hp
Riflemen just running into my g43 squads and killing them, even though i had the upperhand with stealth.
Rails and metal, i had to build 2 engineers just so i was the first to take the house on the southside, cause brits don´t have to build anything.
Then brit build flamer uc and i tried to respond with a lightning fast 222, but the map is narrow and he had royal engineers ready, cause his upgrade is 30 fuel and my upgrade is 40 fuel plus building t2 takes time and my engineers had to return to base.
Man, my mind is screwed. i always play stuff where i get abused me like ostheer and shaman in wow.
Technically, you can move your panther. taking that much damage is your own fault.
unless the rifles had a 2v1, i doubt that.
no you dont, the house only has one window facing south. you can bully him out of the house pretty easy unless he gets a vickers in it straight away which mean he hasnt capped a single point.
I dont get it, when you get abused... abuse back or deal with it.
|
yes, mortar halftrack can fight the mortar pit but first of all you have to commit to a doc to counter it which is strong (speahead) but not really what you want in the current meta. Also with Valentine and/or AEC, T70 on the field you can push them off pretty easy
Munis for shreks in the early to mid game is also difficult, ostheer has to build 2 med bunkers, upgrade his grens etc. the idea is good but the execution is very difficult. Youre better off with a psuh on the pit with pak support. |
Nobody plays usf simply cause most of the maps arent good for usf, elst is the only decent usf map and eindhoven is playable but players want to train a faction they can play on every map.
Mortar pit reign of terror should be no surprise, it always has been a good unit. All you need is someone to guard it and a decent spot for it.
And you "balance experts" think we tourney players havent thought of countering it??? pls be more disrespectfull, thanks. if you can name me one way to counter it that actually is viable pls pm me. You need a good team push on the mortar pit which, let me tell you, is not that easy against good players
Leigs dont work, dont even try
PO gonna be banned so no need to worry about that
Ive been saiyng "Axis OP" for months now, maybe people start to understand why |