Team weapons often receive damage while being crewed, therefore when decrewed they only need a single shot. A attacking is safer because it poses no loses to deny/capture the so called TW
TW are also target of mines or ambush HMGs. A attacking from far is simply the brainded counter to this.
If a TW is really on a contested frontline its impossible to retrieve/scavenge. A smoke to enable a volk squad to do so is also a smoke to break through, it means also a squad less that will fight. Any sightblocker is useful to reposition active TW. Its not a balance issue, its a player tactical skill issue.
i dont know why you quote everything i said when you pretty much ignore everything.
most players dont bother with it but some actually repair their tw. As i said, a-attacking is usually safer but there are alot of scenarios where you just cant do that.
just the simple example of a mg dying as it leaves a house, you cant always get your at guns in a safe position to destroy it
yes, you cant salvage stuff on a contested frontline but on a less contested flank you can, plus your at guns probably wont be on the flank to deny the tw as soon as you decrew it
I dont really get the comparison between a-attacking tw and salvaging, okw can choose the appropriate option, other factions cant. all i did was listing advantages from salvaging which i dont think you can deny
The chance of Sherman firing at AT gun at range 20 and missing 3 times in a row is 1.5% (and 5.3 vs RW).
rw= raketenwerfer?
i dont know how long it takes for a sherman/t34/cromwell to fire 2-3 shots, i guess its somewhat the same as the 11sec salvage. salvaging is still more reliable since theres a 0% chance of failure.
and im pretty sure these numbers are in a vacuum, in practice the shots colide with the terrain/cover etc.