Funny how people think "If tank accuracy is checked, then the whole accuracy is as well". And vice-versa.
If tank accuracy is not "accurate", then the whole game historical accuracy is as well... inaccurate.
Silly people
I am going to hard disagree with this. DP upgrade would be even better than the SVT upgrade for cons. At VET0 cons would do about 11.6 DPS at max range with over 50% of the DPS concentrated in one model and a 4/5 model buffer before needing to retreat. They also get the efficiency buff of LMG focus fire that could cause RNG to swing their way on approaching units. They would be even better than Grens as cons would be able to pick any spot on the map and make green cover. As an OST you would never take that battle unless you have your own green cover in the area/OKW would be fucked the moment DPs come on line.
Now comparing them to Penals max range- At Vet0 cons would do 11.6 DPS while Penals would do 10.8 DPS. As cons can tech AT nade they don't have the LV weakness along with sprint to relocate and sandbags to preserve MP. I would assume Cons would vet faster due to AT nade/flame nade boosting exp generation a bit.
Now at VET2 cons would do about 17.7 DPS where it would take until VET3 Penals to outclass them and it wouldn't be by much. Serelia has Penals doing about 20.6 which is using the old 30% acc at Vet3. I know its rough but subtracting 10% would drop it to 18.5. Aside from early bullying, there would be no point to Penals.
I used Serelia Guards Infantry numbers for DP DPS, for some reason Airborne Guards have a different starting acc compared to Guards so one is a mistake not sure which. Technically the Cons number is a little low as the get 40% acc not 30 with VEt
EDIT: Just realized that the DP is an upgrade for cons at all ranges not just long range LOL. Man their base gun is shitty.
Ofc their base gun is shi**y. I've seen grens close in to close range against cons to be in yellow cover and win. Still, I wouldn't go for DP. It would have to come with certain drawbacks as a pure DP upgrade on them would be OP. So all in all, that DP upgrade would probably cripple them in some way. Cons as a whole would certainly not profit from them unless Relic decides to straight up buff cons.
Well now it's definitely not worth it to be in 2CP it is, in the current situation it's only suitable as 0CP or as British Assault Section. I'm afraid it won't change anyway. Are patches planned at all? Or just wait for СoH3?
Nobody knows. If COH3 is a success, then maybe some legacy updates for people that won't play COH3 until it's polished out. You can count that there is no way in hell that a game as complex as COH3 (most nowadays games are much more complex than 15 years ago, so 99% of AAA games are released in somewhat buggy states, impossible to account for all setups/configurations) will be bug free and polished in terms of balance/performance/compatibility. So far the gameplay/mechanics/overall feel is, IMHO, on a high note, so I will probably buy the game to support Relic, but unless it's a big success, that they can put some funds aside for COH2 maintenance, don't count on further updates.
Maybe, and that's a big maybe, some extremely small balance hotfixes.
Cons, being generally close range units, wouldn't profit much from the DP MG. PPSH is not really that bad, even at 2CP. In teamgames, unless it's a map like Ettelbruck, you won't really go for it.
One thing I've seen done successfully though, in 3v3 was this:
Double mortar + PPSH cons. Mortar smokes for cons to close in. Rinse and repeat the whole game (also advanced WF commander) until T3485s.
I've played with PPSH conscripts from the advanced warfare commander (with the T34 85) and, I agree. They are strange.
One one hand, they are excellent point blank, especially since all cons have hoorah. Medium and long range? Forget about it.
Get down on CQC... strange ability. I have only ever used it to charge with conscripts up to anything and just drop down. Requires some micro but it's not bad overall. Can be decent.
Overall, cons with PPSH are quite strong, but only point blank. The repair kits are nice though. Last time I played it, was against 3x OKW on Rheine in a Custom lobby and I remember having a bunch of cons + T3485s and I used them to repair without having to rely on CEs. CEs repair behind, cons on the frontlines if the moment allows. Overall decent commander
I have also had horrible lag last few days. 3-6 seconds of delay between me issuing a command, and the game registering it and executing. Was funny watching people fail to dodge anything.
The mod team will have different opinions per member. Probably tight rope was the only or one of the few that disagreed on this subject. Or there was no time to fix or it was out of scope.
Highly doubt they had no time/scope.
Given how the most prominent members of the comm.balance team are axis players (except jibber), and how they were not getting payed at all for the balancing. They just let it be so they have something to rely on (literally every game I've played against sturm or sander, they did the same meta build/commander in 3v3s). It's completely normal and expected. Subconsciousness is a bi*ch
That's a crazy multiplier then... @ 50 sight it would be 1.45 (which seems broken) @ 48 it's 1.5 (seems more likely but still broken).
At any rate when I mentioned range I was speaking of the main cannon (not 70).
Tiger Ace also gets breakthrough and a sight bulletin (+10%) which bumps it up to just over 50 and that, to me, is about as much sight as anything that large should get. I wonder what a Command Panther (teammate) + KT + spearhead + panzer commander would do...
Would do? Well, I know what I would do.
But yeah, it's broken. Some things are a relic of the past (pun not intended), and have not been standardized through the patches, even though they have been warned multiple times. Again, Tightrope warned that KT with commander and spearhead would be broken, a couple of patches before the last time and time again. Same with Ace, ISU152 70 range HE... Tightrope being the foremost "popularizer" of COH2, I'm guessing the balance team watched his videos. But what's done is one. A couple of broken things remain and will be left like that, nothing anyone can do about it now.
Concerning cannon range, I don't think any heavy tank should have more than 45, with vet or not, given that they are tanks only to be used with proper support. It's not like it's extremely easy to gauge 50-60 range difference so you stay out of range, whilst keeping them in check, especially since you won't always have the vision, so you will need to drive up to it closer at times, depending on the scenario.
I'll never forget Redball, KT with spearhead and commander, right side forest completely destroyed, wide open. Sturmtiger and raketen + JP4 + infantry. That was before the ST range nerf. Impossible to push with tanks or AT guns or infantry, due to the map design. Broken sight. When I went to check the replay what I was doing wrong... KT sitting still behind the fuel, having sight all the way to the bottom 2nd regular point, and beyond it xD. About 70ish sight...
Yes it's 240 x 1.3 so 312. 3 shots with or without on most mediums. Really kind of a waste on anything below a t34/85 but very nice on Comets and above (imo) for both pen and damage. Also useful for maybe blasting a blob of infantry.
Afaik it's 30 sight range + 18-20 for spear + 10 for panzer commander. Admittedly haven't tested it out so I can't say... Still a bit much imo for sight and I'm not sure if the turret still bugs out auto selecting targets in spearhead. It also gets -25% speed fwiw.
Panzer commander is not a static variable that gets added to the vision. It's a multiplier. Gets the vision all the way up to 72.5 or something like that (Tightrope tested it after playing against it and calling it extremely broken). Yeah, heat shells are mostly used for infantry and beefier tanks, nothing else. Maybe on snared or otherwise damaged tanks. I've seen a couple of 2 shots on tanks that were hit by a lousy mortar shell and got penetrated from above/behind, just enough for a 2 shot (something that you can't tell just by looking at the HP bar)
Sight range is a little fucked up yeah but no they can't 2 shot tanks and no they don't have 70 range.
Heat shell is 30%? So it's about 300 dmg, meaning 3 shot with heat shells... and 3 shots without heat shells. Or 2 heat shells + snare.
70 vision is not stock. Stock vet1 KT is about 50 sight if I remember with the mode activated? Might be wrong. With the most played commander, it goes to 70 in mode.
So stock, you are right, but in reality, most people play with the 221/heat/commander upgrade and once KT reaches vet1, I have yet to see a person who does not activate the Spearhead mode in teamgames, as it's a free buff with little to no downsides (locked turret means sh** when the maps are narrow and long)