Funny how people think "If tank accuracy is checked, then the whole accuracy is as well". And vice-versa.
If tank accuracy is not "accurate", then the whole game historical accuracy is as well... inaccurate.
Silly people
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https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: since we are adding prototype tanks in game22 Sep 2022, 15:08 PM
In: Lobby |
Thread: PPSh-41 assault pack15 Sep 2022, 14:39 PM
Ofc their base gun is shi**y. I've seen grens close in to close range against cons to be in yellow cover and win. Still, I wouldn't go for DP. It would have to come with certain drawbacks as a pure DP upgrade on them would be OP. So all in all, that DP upgrade would probably cripple them in some way. Cons as a whole would certainly not profit from them unless Relic decides to straight up buff cons. In: COH2 Balance |
Thread: PPSh-41 assault pack15 Sep 2022, 12:41 PM
Nobody knows. If COH3 is a success, then maybe some legacy updates for people that won't play COH3 until it's polished out. You can count that there is no way in hell that a game as complex as COH3 (most nowadays games are much more complex than 15 years ago, so 99% of AAA games are released in somewhat buggy states, impossible to account for all setups/configurations) will be bug free and polished in terms of balance/performance/compatibility. So far the gameplay/mechanics/overall feel is, IMHO, on a high note, so I will probably buy the game to support Relic, but unless it's a big success, that they can put some funds aside for COH2 maintenance, don't count on further updates. Maybe, and that's a big maybe, some extremely small balance hotfixes. Cons, being generally close range units, wouldn't profit much from the DP MG. PPSH is not really that bad, even at 2CP. In teamgames, unless it's a map like Ettelbruck, you won't really go for it. One thing I've seen done successfully though, in 3v3 was this: Double mortar + PPSH cons. Mortar smokes for cons to close in. Rinse and repeat the whole game (also advanced WF commander) until T3485s. In: COH2 Balance |
Thread: PPSh-41 assault pack15 Sep 2022, 08:46 AM
I've played with PPSH conscripts from the advanced warfare commander (with the T34 85) and, I agree. They are strange. One one hand, they are excellent point blank, especially since all cons have hoorah. Medium and long range? Forget about it. Get down on CQC... strange ability. I have only ever used it to charge with conscripts up to anything and just drop down. Requires some micro but it's not bad overall. Can be decent. Overall, cons with PPSH are quite strong, but only point blank. The repair kits are nice though. Last time I played it, was against 3x OKW on Rheine in a Custom lobby and I remember having a bunch of cons + T3485s and I used them to repair without having to rely on CEs. CEs repair behind, cons on the frontlines if the moment allows. Overall decent commander In: COH2 Balance |
Thread: An extremely difficult comeback9 Sep 2022, 20:20 PM
Premade axis rank 50 vs randoms in top 100 on Whiteball. 45 minutes long slugfest. Plenty of hidden raketen. Extreme cancer. Recommended. In: Replays |
Thread: super rubberbanding after last serveer maintenance? 8 Sep 2022, 21:13 PM
I have also had horrible lag last few days. 3-6 seconds of delay between me issuing a command, and the game registering it and executing. Was funny watching people fail to dodge anything. In: COH2 Gameplay |
Thread: long vision range cancer4 Sep 2022, 18:36 PM
Highly doubt they had no time/scope. Given how the most prominent members of the comm.balance team are axis players (except jibber), and how they were not getting payed at all for the balancing. They just let it be so they have something to rely on (literally every game I've played against sturm or sander, they did the same meta build/commander in 3v3s). It's completely normal and expected. Subconsciousness is a bi*ch In: COH2 Gameplay |
Thread: long vision range cancer4 Sep 2022, 09:01 AM
Would do? Well, I know what I would do. But yeah, it's broken. Some things are a relic of the past (pun not intended), and have not been standardized through the patches, even though they have been warned multiple times. Again, Tightrope warned that KT with commander and spearhead would be broken, a couple of patches before the last time and time again. Same with Ace, ISU152 70 range HE... Tightrope being the foremost "popularizer" of COH2, I'm guessing the balance team watched his videos. But what's done is one. A couple of broken things remain and will be left like that, nothing anyone can do about it now. Concerning cannon range, I don't think any heavy tank should have more than 45, with vet or not, given that they are tanks only to be used with proper support. It's not like it's extremely easy to gauge 50-60 range difference so you stay out of range, whilst keeping them in check, especially since you won't always have the vision, so you will need to drive up to it closer at times, depending on the scenario. I'll never forget Redball, KT with spearhead and commander, right side forest completely destroyed, wide open. Sturmtiger and raketen + JP4 + infantry. That was before the ST range nerf. Impossible to push with tanks or AT guns or infantry, due to the map design. Broken sight. When I went to check the replay what I was doing wrong... KT sitting still behind the fuel, having sight all the way to the bottom 2nd regular point, and beyond it xD. About 70ish sight... In: COH2 Gameplay |
Thread: long vision range cancer2 Sep 2022, 23:58 PM
Panzer commander is not a static variable that gets added to the vision. It's a multiplier. Gets the vision all the way up to 72.5 or something like that (Tightrope tested it after playing against it and calling it extremely broken). Yeah, heat shells are mostly used for infantry and beefier tanks, nothing else. Maybe on snared or otherwise damaged tanks. I've seen a couple of 2 shots on tanks that were hit by a lousy mortar shell and got penetrated from above/behind, just enough for a 2 shot (something that you can't tell just by looking at the HP bar) In: COH2 Gameplay |
Thread: long vision range cancer2 Sep 2022, 09:11 AM
Heat shell is 30%? So it's about 300 dmg, meaning 3 shot with heat shells... and 3 shots without heat shells. Or 2 heat shells + snare. 70 vision is not stock. Stock vet1 KT is about 50 sight if I remember with the mode activated? Might be wrong. With the most played commander, it goes to 70 in mode. So stock, you are right, but in reality, most people play with the 221/heat/commander upgrade and once KT reaches vet1, I have yet to see a person who does not activate the Spearhead mode in teamgames, as it's a free buff with little to no downsides (locked turret means sh** when the maps are narrow and long) In: COH2 Gameplay |
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