A good reminder why I have winter maps banned. Not only horrible design, but the FPS tanks are horrible. You unban Rhzev to ban ettel, and you instantly get the map.
Was a good game though, extremely cancerous, mostly because of the horrible FPS.
Non winter maps? 60 FPS minute 60 no problem.
Winter maps? 20 FPS, minute 30. Take it or leave it.
Premade rank 2 axis team vs randoms all in top 100.
Length: 57 minutes
What made is special was no toxicity in the all-chat, even after some lucky/unlucky breaks. Gg
Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: Rank 2 premade vs randoms Rhzev14 Jul 2022, 20:14 PM
In: Replays |
Thread: BasedSecretary is right.14 Jul 2022, 18:07 PM
I like big tank plays. It's nice that you have three tiers of heaviness. You have light tanks which are early game and transition into late game as utility vehicles. Medium tanks which are mid game and transition into late game as just all-rounders you can spam. Yo mama tanks which are exceptional in every way. Makes the game more fun, especially in larger modes. So... just because you don't like it doesn't mean anything. It hasn't got some deep profound meaning just because it's not mainstream. In: COH2 Gameplay |
Thread: I called IT ONCE AGAIN ABOUT COH313 Jul 2022, 14:03 PM
How I love armchair generals discussing history in a game. Oh look, an awesome looking black prince tank was not used in WW2, but was designed to be used. Such profanity! Makes this game unplayable! 95% of the playerbase: Who cares? 5% of dweebs: "But! But! Historically!" In: Lobby |
Thread: Bofors are OP12 Jul 2022, 14:53 PM
Why resurrecting a year old thread? Lock it down mods please In: COH2 Balance |
Thread: long vision range cancer10 Jul 2022, 18:12 PM
Well don't play paths then... I've managed to get to rank top 10 by playing heavy cavalry in 90% of games. Infantry in 5% and airborne in last 5%.... Not impossible. Pathfinders are much easier, especially on large maps, but if you have the know-how, then you can. Is the meta stale and predictable? Yes. Where there better proposals for the balance team? Also yes. Are they incompetent? Yes Still, that does not force you to play paths all games. In: COH2 Gameplay |
Thread: long vision range cancer10 Jul 2022, 17:08 PM
The only real issue with vision currently are the pfussies flares. Last 30 seconds, cooldown 18 seconds and on a unit that has natural extended vision by upgrade, and excellent firepower (especially on the move), and a nade. As Hans called it: "The best infantry in the game". That and the 72 vision KT with commander upgrade and spearhead which tightrope called "extremely broken". Paths shouldn't be a mainline replacement and I absolutely love watching path spammers get wrecked by LVs. JLIs also shouldn't be mainline replacements. Spotting scopes is a stupid concept and should have had a 5 second delay. Sort of like a set-up. Same with paths/JLI. If you're moving, you get normal 35 range sight. If you're static for say 2 seconds (let's say that paths take out the binoculars), you get 50 sight. So many glaring stupidities but it's still pointless to argue about them In: COH2 Gameplay |
Thread: long vision range cancer10 Jul 2022, 16:34 PM
Sorry but this is incoherent mumbling with little to no use of commas. The point of this thread is? In: COH2 Gameplay |
Thread: Isn't the UKF Commando's camouflage ability a bit excessive?10 Jul 2022, 16:29 PM
Outside of 1v1s and some cheeky waiting game, I've never seen a gammon bomb in cover invis play. Mainly because: 1) Brits suck 2) Commandos are quite niche 3) Outside of 1v1s, they don't have much uses Definitely not as strong as the G43 Pgrens with invis from Jaeger infantry doctrine. You don't even need a bundle to wipe units with G43 Pgrens. Not only that, but they are in a faction which is horribly underpowered, mainly from the horrible design. Whether it was an oversight or not, they don't need buffs nor nerfs. In: COH2 Balance |
Thread: UKF Officer + Recover sapper bug10 Jul 2022, 08:58 AM
According to the mappers relic uploaded the wrong version of some maps; Lienne (3v3,4v4) and Vilshanka (1v1) are the biggest offenders of this bug. The only word on it is from the mappers because relic don't talk about the bug or look into it publically. This can occur on anything. It didn't happen to me but I once heard the enemy OKW player complain that their BG got bugged. Couldn't build anything. Managed to fix it after a minute. I doubt he was lying. In: COH2 Bugs |
Thread: UKF Officer + Recover sapper bug9 Jul 2022, 09:24 AM
Like Link said, Lienne forest is probably the only map with that problem. Maybe a few others, but on Lienne it's quite often to occur. Another way to "fix" it is by selecting the bugged out squad and then selecting any ambient building... and then selecting the bugged out squad again. The squad will bug out again though. The best thing to do is to just let it die because it seems it's tied to objects in the code (for as long as the specific object is in the memory). So when an object bugs out, it's kept bugged out. As to what triggers it, I've noticed a couple of things over the past few years: 1) Dragging the squad to cover sometimes triggers it (right click dragging) 2) Selecting a building and then any squad will turn that squad into the bug victim. 3) Selecting a lot of squads at the same time and toggling between them (tab or sth) Another type of bug on that map I encountered is by: A) Toggling between different units quickly --> My rear echelon had Pak howi hotkeys/UI (barrage abilities, ground target...) AND my pak howi had repair, smoke, retreat.... abilities. This one I couldn't fix in any way (happened 2 years ago) and just had to let them die to offmaps. Literally had to bait frag bombs on them next to each other because they were useless. In: COH2 Bugs |
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