Do you often feed your armor to firefly without ever making a meaningful push?
That is about the only way it'll see vet3.
Plus, its damage vet does ZERO difference against meds, same 4 shots - and its meant to be effective against heavies.
Vet 3 lowers the shot to kill standard mediums from 4 to 3. |
He will enlighten you to your folly if you believe everything German is somehow better.
But what if everything better is somehow German? |
The two allied SMG units which are exception are:
-british REs, which arrive much later then any of axis SMG units.
-assault engies, which suck
Vehicles crews with grease gun SMGs available at minute 1 through decrewing the wc51. Checkmate. |
Jaegers dont have fausts/snares. Not that you mentioned them and not that its all to relevant to your point, but pgrens dont have snares either. Assault grens are, well.....yeah |
Are they really? Hmmm stats.hu seems to be down which is why i didnt double check. Maybe that is a small nerf that could be applied then? I mean its very small but it all adds up eh
Don't worry, you're not going crazy. It was a pretty lowkey change they received in DBP. Given how many changes there were (especially to guards), it's pretty hard to keep track of. |
Something that's pretty relevant but that people are neglecting to mention for some reason is that panzerfusiliers are hardly better than volks at long range; 4 man infantry sections have a higher max range dps than panzerfusiliers do. Panzerfusiliers are actually best used by charging up to enemy squads, making use of their excellent on the move performance while getting themeselves to their optimal range. Their large model count allows them to do this without losing too much of the squad's overall dps by the time they reach close range. That said, they're still decent at long range, but again, their optimum range is around 5 units/point blank. This means that you want to charge in against most units if possible, unless theyre smg equipped.
As for their spot in the meta...they don't really have one. As others have stated, the best pfusi build involved using kubels as your early game core infantry, and thats just not really possible anymore. By the time you hit 2 cp, you have all of the core infantry you need, so pfusis just arent needed. You could do a double sturm start, but that really hurts your armies' flexibility since the only way you can play a fight is by charging in. The only other thing I can imagine is a double kubel start (as opposed to the 3-4 kubels of last patch), but even then, I'm not sure how well that would work. |
Yeah, garrison cover is not canceled by the point blank mechanic. |
I see good reply to notify. Isn't mech 50F IIRC? 65 with the truck cost.
Botched it, youre right. |
Ah my ideas are flagged as radical. This is also why I asked on the offical forum what the objective of the patches were, and since no response there I have the benefit of saving my breath.
Yes. Your ideas probably are radical. Changing scatter is a radical change. You don't know how many times a change has been suggested where we were told (and imo, rightfully so) that the change is too high of a risk. A lot of people (not referring to you, really) suggest whatever changes they want because they don't have to actually think of the consequences; there are WAY more consequences to a change than anyone likes to admit. |
Ah my ideas are flagged as radical. This is also why I asked on the offical forum what the objective of the patches were, and since no response there I have the benefit of saving my breath.
Updated my previous post in case you want to check back to see what I said. |