I really hate the dishonesty on some of these axis threads. You can come out of the closet now because everybody knows you are an okw main. At least change the title to What the new balance patch got wrong for okw. |
Why? The handbrake works perfectly: https://youtu.be/41D0Ct2izGg
Can't say the same for the 250's handbrake though, with the one in Inf Doc doing nothing and the ones in German Mech and Mech Assault completely missing.
Do you mean tying damage boost to handbrake? That could work! |
Afaik, the USF M3 has a working handbrake that stops autorotating, like the Soviet M3 has. Handbrakes on open halftracks are different than those on the AAHT.
Will need to be modified |
Buff MG when stationairy + drop single med kit instead of 3 is all I would change to it.
I would even go as far to give it setup time like the okw flaktrack to avoid stop moving vs retreating squads. |
Tellers really work if you can put both a Sweeper and 2 Zooks on the same squad.
Losing a halftrack with 14,3 speed (veterancy and step on it) to Fausts is an L2P issue.
It's the USF Assault M3 that get the extra shooting passenger, the M5 only has 4 in total.
TwistedTootsy got to top 10 USF with M3 skills, so we should be careful with buffing it. The moving accuracy nerf didn't affect Zooks nearly as much as small arms.
And it got nerfed. I already said buffing it in a way which turns into a super clown car should be avoided. What I would rather do is have it be buffed while stationary. It is not used as of now. |
That's interesting didn't realize the m5 gets an extra passenger gun.
However I would still say if your opponent is prepared with a teller or panzerfausts, the unit will not be effective, which is the definition of cheese to me.
Adding the wc51 artillery ability might help utility, I also think that should be added on mechanized shermans too though.
As for combat the WC51 Mg does literally twice as much damage as this thing and has 45 range, harassment like that would make it a very good support unit or harassment vehicle when not reinforcing or using other abilities.
I think giving the mg more damage is a great idea. I would trade the extra man to have that squirt gun buffed. The damage would only apply when stationary. |
The real questions are
Is this unit being used and why not?
Can we give it more utility without promoting blobbing or making it into a super clown car?
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Its much earlier timing, 5 passengers shooting out and much better speed boost (+75% speed + 50% accel versus just +60% accel) easily make it a better troop carrier than the M5.
Twistedtootsy has shown us the light: www.twitch.tv/aecoh/clip/SullenFrailRuffKappaClaus
The moving accuracy nerf didn't affect Zooks as much as small arms, because scatter exists. The Tootsy car is still a viable strategy IMO, if you can find the micro.
I don't see anyone doing this anymore. Maybe putting 500 mp and 200 munitions in a fragile unit is a bad idea. |
Well, there is the repair aura from the AA campaign but it's redundant with the USF vehicle crews.
It'd be a nice touch if you could upgrade it to the mortar version or something.
I really want this unit to still function as a reinforcement halftrack. I don't want it to lose its identity. |
I think it is time to give this unit a add second look and make it interesting. Maybe some support abilities that don't promote blobbing. I would like it to be added to other docs too. |