And has way too much else. Plenty of commanders don't have heavy arty and the fact taht it doesn't have callin units doesn't matter because it has blatantly op suggestions like LT and CPT with flamers and E8 with HVAP and WP lol.
I'd rather see a thread on a reasonable and legitimately possible rework.
I am not saying make E8 call in again so go captain and lieuteant with flamers just addign thows stuff wotn be OP cuz Axis jsut have MGs adn jsut better long range infrnatry |
This commander certainly needs a rework, but this rework would be blatantly op. It definetly wont be OP literally lacks heavy arty call in panic units |
Flamers on RE is strong ability.
Ez8 is a very cost efficient tank.
WP is a good off map.
Buff the other 2 command abilities and the Commander will simply be OP.
The idea that all of the abilities of commander should be great is wrong. Commander should have a mix abilities with different potency so that total strength of commander should be about equal. Yeah dude sprint if buffed will be super strong it is OP even now.It even needs nerf like the OST sprint super OP |
The e8 isnt bad, its the only thing keeping rifle company even close to being relevant. The rest of the doctrine however is not so good.
I know thats the thing the only thing to go rifle company is E8 not helping your rifles literally infrantry company and mecha have better support and better rifles upgrades in general |
I don't see heavy cav's arty call down, nor flares, or sprint, or flamers, resource conversion, or cooked grenades.
Rangers have cooked grenades riflemen field defenses is better than flairs AND sprint combined and you get a panic perhing why need bad E8 literally Perhing is just a better choise and vs pro players the arty of rifle company is very very bad the heavy cav can support riflemen advance |
Wow! Why pick any other doctrine? EZ8 with WP and HVAP. Riflemen field training which comes with bags, mines, flare and cooked grenades. A veteran squad with aura bonus so we encourage drag box BAR blobs that can equip a flamer and sprint with said flamer. Manpower to muni/fuel drop to get to spamming EZ8s and cooked grenades faster or save up a bit and go for the offmap call down.
Where's the 32CP B29 nuke? IDK maybe cuz infantry support exists ow would you look at this heavy cavalry has everything and mechanise is now helping rifles more than RIFLE COMPANY |
Universal Carrier
• Front armor reduced from 10 to 7
• Rear armor reduced from 5 to 4.1
"Half". And its armor is still thick enough to withstand rifle fire for long time ... unlike Kübel.
And if OKW needs to get raketen and looses troops to the UC it doesn't lack anything?
Oh ok i didnt remember about the stats but yeah the armour is the highest from kubel and wc51 but what if you keep the UC at bay with 1 raketen the UC will be waste of mp |
???
i meant to say Kubel costs 10 manpower more than wc51 but for UC it got armour nerf its has now half armour isnt it already enough? i mean UKF really needs thows infratry sections if UC they will lack capping and infrantry rushing building |
Did you just really put Kübel on same level as UC?
*Insert coin to try again*
Kubel cost 10 more helath yeah but right now before the patch it has already an MG that is amazing long range and can harass infrnatry and most important it non commander if you go wc51 you already commited to the doc and enemy knows what you have and yes if you go WC51 you sacrifice a 3 rifle too and OKW gets raketen too and coutners it or goes still 3 volks and then raketen |
yes of course for 1v1 and 2v2 you go 3 riflemen leutenant mg AA half track (or first half track and then MG) and then ambulance and after ambulance a weapon rack upgrade BUT if your troops are hurt a lot early game then get an ambulance right of the bat.I can tell you another stat with commadner if you want to hear that will change the queue in the start a bit but is really strong vs OKW |