Rifle Company need to be rework
Posts: 810
but now, Rifle company is just trash and pick up to use Ez8
reinforce lit and captain will do well supporting riflemans and good to own concept
My suggestion :
0cp) Ez8 tank : add WP round skill(= comet) in vet 1, add HVAP rounds same as 76mm sherman
0cp) rifleman Field trainning : riflemans can build sandbag and mine, can use flare and cocked grenade(need grenade unlock)
1cp) veteran sergeant : add veteran sergeant in Lietenant and captain squad(not add one more, still 5man), can use fire up! buff to near infantry,
can upgrade M2 flamethrower
* fire up : equal to weh Encirclement doctrine sprint skill, penalty deleted, can be apply all infantry squad except echelon and weapon team, 35muni cost
4cp) supply drop zone : 200mp,can be use Munition or fuel point, 150Muni or 50fuel will drop
USF have no supply drop skill even they were so rich in real ww2
it will support reinforced infantries and Ez8 effectively
5cp) foward observing artillery support : Lietenant and captain can use rapid barrage skill(100dmg 7rounds 100 muni cost)
Posts: 4183 | Subs: 4
Where's the 32CP B29 nuke?
Posts: 810
Wow! Why pick any other doctrine? EZ8 with WP and HVAP. Riflemen field training which comes with bags, mines, flare and cooked grenades. A veteran squad with aura bonus so we encourage drag box BAR blobs that can equip a flamer and sprint with said flamer. Manpower to muni/fuel drop to get to spamming EZ8s and cooked grenades faster or save up a bit and go for the offmap call down.
Where's the 32CP B29 nuke?
its not OP
Posts: 366
Posts: 464
Wow! Why pick any other doctrine? EZ8 with WP and HVAP. Riflemen field training which comes with bags, mines, flare and cooked grenades. A veteran squad with aura bonus so we encourage drag box BAR blobs that can equip a flamer and sprint with said flamer. Manpower to muni/fuel drop to get to spamming EZ8s and cooked grenades faster or save up a bit and go for the offmap call down.IDK maybe cuz infantry support exists ow would you look at this heavy cavalry has everything and mechanise is now helping rifles more than RIFLE COMPANY
Where's the 32CP B29 nuke?
Posts: 4183 | Subs: 4
IDK maybe cuz infantry support exists ow would you look at this heavy cavalry has everything and mechanise is now helping rifles more tan RIFLE COMPANY
I don't see heavy cav's arty call down, nor flares, or sprint, or flamers, resource conversion, or cooked grenades.
Posts: 464
Rangers have cooked grenades riflemen field defenses is better than flairs AND sprint combined and you get a panic perhing why need bad E8 literally Perhing is just a better choise and vs pro players the arty of rifle company is very very bad the heavy cav can support riflemen advance
I don't see heavy cav's arty call down, nor flares, or sprint, or flamers, resource conversion, or cooked grenades.
Posts: 1044 | Subs: 1
Rangers have cooked grenades riflemen field defenses is better than flairs AND sprint combined and you get a panic perhing why need bad E8 literally Perhing is just a better choise and vs pro players the arty of rifle company is very very bad the heavy cav can support riflemen advance
The e8 isnt bad, its the only thing keeping rifle company even close to being relevant. The rest of the doctrine however is not so good.
Posts: 464
I know thats the thing the only thing to go rifle company is E8 not helping your rifles literally infrantry company and mecha have better support and better rifles upgrades in general
The e8 isnt bad, its the only thing keeping rifle company even close to being relevant. The rest of the doctrine however is not so good.
Posts: 573
This doctrine feels very much outdated and E8 is only thing keeping relevant
Posts: 3145 | Subs: 2
Simply combining the sprint and flares into one ability, adding the field defenses and replacing the flamethrower with the M1919A6 weapon rack unlock is a far better move. Some E8 tweaks might also be welcome.
Posts: 1044 | Subs: 1
The veteran sergeant and flamethrower is a bad idea in my opinion an doesn't help the rifles, which is the entire point of the commander.
Simply combining the sprint and flares into one ability, adding the field defenses and replacing the flamethrower with the M1919A6 weapon rack unlock is a far better move. Some E8 tweaks might also be welcome.
Id rather they slip Cav Rifles into the doc to intermix with the flamers. This would make it a cqc type doctrine along with the ez8
Posts: 2066
Posts: 13496 | Subs: 1
Ez8 is a very cost efficient tank.
WP is a good off map.
Buff the other 2 command abilities and the Commander will simply be OP.
The idea that all of the abilities of commander should be great is wrong. Commander should have a mix abilities with different potency so that total strength of commander should be about equal.
Posts: 464
Flamers on RE is strong ability.Yeah dude sprint if buffed will be super strong it is OP even now.It even needs nerf like the OST sprint super OP
Ez8 is a very cost efficient tank.
WP is a good off map.
Buff the other 2 command abilities and the Commander will simply be OP.
The idea that all of the abilities of commander should be great is wrong. Commander should have a mix abilities with different potency so that total strength of commander should be about equal.
Posts: 328
0cp) rifleman Field trainning : riflemans can build sandbag and mine, can use flare and cocked grenade(need grenade unlock)
Giving them the ability to build sandbags and lay mines would certainly help that commander a lot, and fit with the theme of it focusing on making riflemen more useful and have more utility.
Posts: 3053
Posts: 464
This commander certainly needs a rework, but this rework would be blatantly op.It definetly wont be OP literally lacks heavy arty call in panic units
Posts: 3053
It definetly wont be OP literally lacks heavy arty call in panic units
And has way too much else. Plenty of commanders don't have heavy arty and the fact taht it doesn't have callin units doesn't matter because it has blatantly op suggestions like LT and CPT with flamers and E8 with HVAP and WP lol.
I'd rather see a thread on a reasonable and legitimately possible rework.
Posts: 1220
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