Rifle grenades are not induvidually so bad but when massed they are borderline broken. I was playing a match last day, and my opponent had gone for 6-7 rear echelon, all equipped with rifle grenades. I tried mgs to counter them, but the wave of grenade they fired just absolutely wiped every mg team i attempted to use. of course lategame blob counters work, but early on they are really annoying. |
What ive tried out panzerfussiliers feel quite underwhelming. the upgrade to g43 is unnecessarily expensive and even with them it feels like they are not worth over volks. |
Actually does the fussilier dispatch bulletin even function, now they are buildable? |
For okw i think only scav doc requires complete revamp. Breaktrough reqires only sturmofficer changed, assault artillery made to be activated in other than sector (for example in ring like zeroing) and maybe small boost in breaktrough tactics like +20 suppression resistance.
Ost CAS or supply doctribe could be reworked to include some ground units, like falls or luftwaffe jägers (using pak crew skin) festung support could use buffs as well, changing it into more infatry focused or entirely arty focused.
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They arent commandos. They are versatile elites that can handle diffirent combat situations. They do not care about range in combat, have grenades and panzerfaust which allows them to deal with enemies in cover and fend off light vehicles and can ambush or stay hidden behind lines if necessary. Commandos are purely ambush infantry with weapons and abilities designed around that. |
Giving para Bars some additional skill could maybe help a bit. most certainly wouldn't turn it into viable pick, bit something new to look at. |
I personally would like to keep railwayarty. It could use some buffing. Id say give it either additional shell or 2, turn it i to saturation barrage like 240s or maybe precise strike, in vain od the stuka bomb |
Do people also realize that panthers are not meant to sit at max range of jackson and try to snipe it? Its meant to dive close with its superior health pool, which can be equally frustrating for allied player when 860 hp tank rushes your tank and you cant make enpugh meaningful damage to scare it away. Its way its designed to work and there are tools to counter that as well. |
If you put 85 into base tech, what would you even use to replace originaö slots in commanders? Kv 1s? Even more kv 8s? |
Turn it into mobile b4 |