On top of that, can we normalize/fix the damage? Sometimes it lands right in the middle of a packed squad, and only drops the squad to 50-60% hp (no model losses), other times it wipes almost everything, and leaves the remaining 1-2 models at 5%.
that might have to do with the cover. as grenades from my experience do much more nasty damage if you are in yellow cover. |
Or just focus their dps for 2 models , which could solve damage decreasing when taking losses. I personally feel its pointless. Imo falls are good as they are. |
I think brumbär could also work exquisitly well in breaktrough, but crowd of "u make factions too simular" might not really like that |
For Special weapons regimen, i think the remain of it is still fine but AT sections can received some adjustments. I suggest give AT sections critical shoot or an upgrade with PTAT/Bazooka.
My idea with at sections was that it could be upgrade for tommies instead of a expensive callin and maybe give something to sniper as he is on some level tank hunter as well, giving him snare or mines. |
While we are not certain will we get third commander revamp, i think its good to think ahead by a bit about it. More specifically, what commanders yet need to be taken look at
Ostheer: i personally think ostheer is in quite good situation with commanders. Many of them are usable snd powerful but there are few ones with issues. Festung support is one such commander. Entire ability selection maybe excluding mortar ht is not really worth of utilizing. Mostly for reason that they dont function with each others well. Other offenders are cas doctrine and luftwaffe supply. Both arr quirky commanders thats powerlevels vary from being hard to utilize in 1v1 to abusable in 4v4s. Id say they need abilitied that are not just stuka strikes.
Soviets: in simular state as germans but with a lot more commanders with issued. Defensive tactics are incredibly lacking, 120 mortar being only unit with proper value. Mg nests, tanktraps or defensive tank like kv could help this commander. Lend lease and partisans and soviet reserve also could use with some changes. Lend leases m5 callin could be changed with guards with us weaponry or other western vehicle. Partisans are also in dire need of changes, yet such gimmicky commander might be hard to mske more worth.
Usf: all commanders are reasonably well currently. Rifle company could however use some changes, namely making it more about rifles.
Okw: thanks to pnzfussi buff and buffs for ostwinds and jägers, scavenge and breaktrough doctrine ard much better and crave less attention. Breaktrough could use some tweaking, namely sturm officer and assault artillery and jadg would be better replaced with something fitting to theme, yet unlikely.
Ukf: 2 commanders in particural are in need of changes. Special weapon regiment has lost a lot of its potency due to at sections ha e become less relevant and hold the line is still needlessly complex ability to use. As for advanced emplacements, i think most of community just want to burn it away as playing around emplacements hss not worked in anyones favour. This commander would likely require a complete rehaul and renaming.
Comment your thoughts.
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I'd rather slit my wrists than include elite crews to be honest, the ability itself is not bad, anymore, but I still don't like it and would have much rather preferred they replaced it with something else entirely.
As far as the E8 and Pershing goes, both Sov and Ost have commanders with a heavy and premium medium tanks so I don't see the problem with the USF having one as well, I'd say they need heavy Armor the most and this commander is here for the exact purpose of fulfilling those (fetish) wishes.
M8 Greyhound I kinda agree that I'm not entirely happy with it but it was included in Steel Division and I wanted to see it in another commander than just Recon.
I'd say it should be treated like armoured assault tacics from soviet. No early game assets but great lategame. Also i am not really fan of commanders that just are full of unlocked units as they feel cheap way of forcing new units into composition. Id say ez 8 and pershing should stay, but halftrack rifles and greyhound should be replaced with some more supportive abilities. |
Yeah, like I said I based them mostly off of the Hungarians in Steel Division 2 as well as the fact that they were the only other known users of Tigers in order to include the KT in the doctrine. Plus the infantry unit can be whatever really, it started off as Blau Division Grenadiers for me, now it's Hungarians, it could be Croatians, whatever you wanna call em really.
Here's the visual pic for my Armored Spearhead Company as well, took me about 10 minutes to make:
I'm still not satisfied with the M8, might replace it later, but I think that's the pull of the commander, you have no indirect fire support other than the pack howitzer and M8 of course, so no M21 Mortar HT, Priest or Calliope or anything like that, but make up for it in Armored support and just being lightning fast. That's also something I think plagued the real US Armored divisions, since they were so far ahead of everyone else supply and support had trouble catching up with them.
Again, based on the 3rd US Armored Division "Spearhead" from Steel Division.
I'm thinking of doing the visual pic of the Panzerjäger idea we had going on here a bit later, just gotta gather up some assets before that.
I personally would switch up either pershing or ez 8 off as greyhound and one of these 2 enough flavour for commander. Getting both would be kinda overkill. Also elite crews would sit perfectly into this vehicle heavy commander |
I love spearhead commander idea. I would personally make proper luftwaffe ground forces doctrine.
Ocp would be luftwaffe jägers, which use ostheer gun crew model. They would be 5 man squad with middleground stats between grens and osttruppen. They could get captured 2 dp or 2 fg 42 as weapon upgrade. As abilities they could get at rifle grenade, m 24 stick grenade or possibly rudimentary repairs ability.
2cp your pioneers could install flak emplacements and maybe trenches or flak halftrack
2cp paradroppable rakettenwerfer
6cp rally defenses, which would buff accuracy and recived accuracy in cover for 60 munitions. Price needs yo be adjusted depending how powerful ability is.
12-13 cp either heinkel 111 bombing run or anti tank loitter
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You could turn it into a 2 plane loiter. But i belive that people would hardly be fan of more skill plane, especially with calliope. |
i still need to try out scott spam with bazooka rifles |