maybe you need to learn to read before you advise people to l2p...
this is the last time i will remind you to read my statements before replying
i do NOT have a problem with the MG34... and i CAN take out an mg34 with a well placed smoke barrage and a nade... and i have NO problem with this... MGs are meant to be flanked and killed not charged directly
the problem i do have is with LMG GRENADIER BLOBS CHARGING INFRONT OF THE MAXIM AND KILLING IT... which is why...
IF YOU ARE FINE WITH THE MAXIM BEING THAT CRAP THEN LETS REDUCE THE MG34 TO BE FRONTALLY CHARGABLE WITH 3 BARIFLES FRONTALLY ASWELL SO YOU DONT SOUND LIKE A FUCKING HYPOCRITE
I DONT WANT THE MG34 NERFED... I JUST USED IT TO ENHANCE THE ORIGINAL SENTENCE I MADE...
IT WAS SIMPLY A PASSING STATEMENT NOT A DESIRE.. DRILL THAT INTO YOUR HEAD... rant over
read next time jesus christ >.> your inability to read my statements leads to such stupid conclusions
also im in my postgraduate studies and ive had researches with sample sizes as low as 40... others had 20...
now its true that coh 2 has alot of variables... would prolly require a sample size of approx 60-80 to be safe... but i for one am not conducting a statistical test of that scale... if you wish to do so then be my guest...
"3 barifles vs an MG34 and 3 LMGgrens vs maxim.... those barifles will get suppressed in a frontal charge"
Learn to play dude. Learn to play. Such situations only happen to the lowest level players.
If you think the Maxim is atrocious while the MG34 is in a "good spot", learn to play.
L2P please. |
you are free to test it out yourself aswell... use cheatmods and a timer... sample size of 5 is generally enough... both must fire without obstruction on a target without any cover... target must be at maximum range and in both cases a conscript squad
you know whats not subjective? 3 barifles vs an MG34 and 3 LMGgrens vs maxim.... those barifles will get suppressed in a frontal charge... yet 3 LMGgrens can solo a maxim frontally
you are correct about teardown time though... it is indeed very important... but the deathloop is far worse than long teardown times... and ive lost more maxims to the deathloop than MG34s to its teardown time
Not sure what school of statistics you're referring to but a simple google search will tell you that the smallest minimum sample size you need is 100. For a game like COH2 in which my Grenadiers have lost to a Rear Echelon squad due to pure RNG and my T34-76 has beaten an OKW P4 due to lucky pens and deflections, small sample size is as good as nothing.
If you have 3 BARed Rifle squads and you can't handle an MG34.....It's really a L2P issue or a massive skill gap issue. |
Revert t-34/76 back to t3 with 80f and give 85 to t4 and we can all be happy.
By "all" you mean only Soviet players.
But seriously, T34-76 being in T3 would need to come with a 330/105 fuel price tag or it'd come too fast and too numerously.
Or you could reduce T34-76 to 480hp with a 120 damage main gun. |
And doesnt the 34 have a better suppression than both Maxim and Vickers? (Thoguh Im not sure about thisone)
Also 34 has a 150° fire arc which is always worth a lot more than set up times
Doesnt mean that 34 needs a nerf though, but Maxim needs the vet1 ability by default or something else to make it better
Good question. Is there a source for suppression values? Gbem doing one-off experiments isn't exactly data.
Fire arc vs set-up time is entirely subjective. I find set up time to be a lot more important than fire arc, because my squads can crawl up to an mg34 and grenade-wipe it easily. Doesn't work for mg42 because you'll get pinned way earlier. For 50 cal and Maxim you can actually dodge grenades, and continue to stay in the fight by packing up and re-positioning. MG34, once dislodged, will not have the opportunity to re-position and set up again.
The quick tear-down time also factors heavily into survivability. When I use 50 cals, it's very common to get Vet 3 on them, but MG34 crews face a much bigger risk of being wiped because they take so much longer to pack up.
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1. the maxim has such bad suppression that a triple LMG gren blob or a single volksgrenadier and a flame nade can solo charge it and win... is it intentional aswell for a triple lmg gren blob to solo an mg from the front without cover?
if that were the case then id love the mg34 and mg42 to be nerfed to the point where i can solo charge it with 3 barfles >.>
2. this "feature" makes what is objectively the worst MG ingame even worse
1. If you're going to nerf the mg34 you might as well remove it from the game. It's already objectively the worst hmg in the game by a long shot. A single crawling squad can easily crawl up to the mg34 and wipe it - you don't need 3.
2. It appears you've never seen or used an mg34 in this game. Low damage, low suppression values, and long setup time are a recipe for disaster.
3. The deathloop is a problem, but if you want the mg34 to be nerfed player skill is clearly the most serious problem for you. |
The real issue is volks and this is only because Allied suppression tools and a lot of their indirect is far too inadequate to deal with blobbing due to the overnerfs they received; Honestly, this game was a lot healthier 2 years ago before these overnerfs went live. Sturms are expensive, tied to too many roles that gimp their AI power, and die rather easy to focus fire when they aren't backed up appropriately. Bring back potent blob counters for Allies and I guarantee you that you won't find sturms or volks an issue any more.
It's sad to see this game turn more and more into a bad starcraft wannabe because we let some theory crafters try and play balance team for a year.
Actually the game is the most balanced it has been for many years, with the healthiest commander diversity we've seen in ages, and 3 (maybe 4) factions being viable.
OKW doesn't actually have any counters to blobbing either - if you want to describe it that way. Only Ost has the excellent mg42, everyone else has got to make do. |
I wonder what the magical armor of allied side is then considering t-34/85 at around same cost as PZ iv is almost equal if not even worse and it's a RNG roll machine with bad vet. And commander based. T-34 is pretty worthless at t4 unless you want an overpriced snare. TD Popcap was upped a lot due to whining and Jackson nerfed. Comet is Panther cost but worse at AT and not good at AI either. And lategame isn't simply all about armor. KV-1 is commander only too.
And Panthers can soak up damage fine at their 960 hp and bouncy FP. And buffed in other places last patch too because why not
And by the same logic u can spam pz iv's and go for Jagd/Ele. Or stug spam or OKW Jpanzers and so on. Fill in the gaps with infantry and best handheld AT in the game.
If your T34-85s are performing even worse than p4s it's a l2p issue. The T34-85 has 25% more health, similar armour, and better penetration.
You seem to be brainlessly muttering "best handheld AT" all the time, while ignoring every single poster pointing out the fact that double shrecks can only be equipped on a 340mp, high pop cap, 37mp reinforce, 4 man squad which literally does nothing else.
I'll gladly take 5 man double zook sweeper REs or Snare + Double Zook Rifles anyday. |
Thread: US BARS30 Aug 2018, 05:29 AM
Yes, on the paper bar does more damage than STG. But Volk is like 10 times tankier than riflemen and cheaper to build and reinforce. It is like you are comparing glass cannon vs a tank. Rifle DPS doesn't match the tackiness of volks. Escipaclly late game, riflemen are so bad. If only riflemen are not so squishy I would say usf is not a bad faction. I destroyed ihitto AKA USF OP nerf more (Top 10 usf player)every time when I played against him as OKW. He is a very good player, but the usf faction is really bad ATM. Unless you play WC truck like twistytoosty.
Riflemen Vet 3: 0.6 ra, or -40% compared to a unit size of 1
Volks Vet 3: 0.8 ra, o -20% compared to a unit size of 1
Yes, Volks are indeed 10 times tankier than Riflemen, especially in the late game.
USF having a weird tech structure and lacking multiple basic tools (flamer, sandbags, mines, and rocket artillery) doesn't magically make Riflemen trash.
You're basically making Riflemen the scapegoat for other factional design issues.
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I wouldn't mind Sturmpios getting a performance reduction in exchange for a price reduction.
Being able to finally afford 2 engineer squads would be a nice change. |
Because IS-2 maneuvaribility is godlike and the scatter on KT (if im not mistaken) is a lot better than the IS-2 but IS-2 winning on AOE damage. But who cares about AoE when u can't hit?
Same armor as IS-2(with again more HP) and germans have the better AT, stop with the bias ty. And are we now acting like the KT has nothing else with it than just the KT itself? Because it might work like that in the perfect world but ingame it doesn't. Pound for pound KT>>>>>>>>IS-2 and its far far more capable, meaning as a breakthrough tank and a heavy it actually does its job. Unlike the IS, IS is a glorified KV, KT can actually bring the hurt, IS-2 cannot. Also doesn't the KT load faster too? Because IS-2 RoF and Dps are awful. And again, the veterancy is horrible. Secure points for an IS-2 , I wonder who came up with that idea. And 160 damage on the boomstick is still hilarious and sad with its RoF.
And let's not act again like Soviets don't tech and just go for 1 IS-2 from the doctrine leaving you really really underhanded . Put IS-2 in t4 then.And it comes at 640 mp/240fuel? so it's no cheap one either from simply a doctrine. As I al ready said,I'll gladly swap IS-2 for KT anyday.
Oh also, Fireflies and SU-85 bounce from KT mid range all the time. Also Jpanzer > Su-85. I guess IS-2 gets locked out with some kiting play from a J too then? Or the various other AT options Axis gets that cuts through anything like hot knife through butter. Heck, I had 2 fireflies bounce 3 shells from a rammed Panther front plate from mid range yesterday
And all this while OKW has extremely capable mainline that scales a bit too well into lategame (and u got obers I guess), Best handheld AT in the game and so on.
"Axis have the best AT in the game". Conveniently forgets that SU85s and Jacksons exist, Ost gets PAK40 but no long-range tank destroyer, and OKW has JP4 but no proper AT gun.
"Best handheld AT in the game". Conveniently forgets that Shrecks come on an expensive 4 man anti-infantry squad which costs 37mp to reinforce.
"OKW mainline scales too well into late game". Against what? The only things Volks beat are stock cons. Go and look at the received accuracy and dps stats.
"I had bad rng 1 time in 200 games, Axis OP".
Yeah well I had a kv1 penetrate Panther front armour twice in a row while at the same time Panther bounced against the KV1 twice in a row. Doesn't change the fact that KV1 is usually terrible vs tanks and the Panther is usually very good vs other tanks. |