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russian armor

Soviet Team Games

29 Aug 2018, 08:43 AM
#41
avatar of Hater

Posts: 493

a dicksize contest and if you're not rank 1 fuck you

Though i never asked for it anyway, my point is to check if player plays all factions. This thought haunts half of all balance threads: if you can't found a counter - use that tactic on your own and see what ppl gonna do vs you. Usually you find out that vehicles aren't so OP looking at them from another side.
Teamgames often go much father into the lategame

Can't agree. 1v1s are much more often >40 min games with just sectors swapping from red to blue till both players reach full popcap (opinion based on streams though). And in 4v4 games if axis player hasn't lost his game at 20 min mark then he deserves that heavy armor, and still it means pretty nothing in equal game.
29 Aug 2018, 13:01 PM
#42
avatar of Sander93

Posts: 3166 | Subs: 6

It's not a weird occurance that Axis have better winrates in teamgames. Teamgames often go much father into the lategame and what does lategame entail? Armor and lots of it. Axis armor is generally easier to use because most of the armor pieces generally have a higher armor value. The micro that allies generally need to exert in teamgames is often negated by the axis counterpart simply because your shot decided to bounce and deal 0 damage.


This is mitigated by lots of other factors. Allied armor is cheaper and more numerous, making it easier to overwelm Axis tanks. Losing a tank isn't as devastating either. High popcap means Axis can't field an armor composition that is as diverse as the Allies'. For example the Allies can deploy Churchills/KV-1s as damage soakers and screen them with long range cost-effective TDs, Axis can not because their only damage soakers (Tiger and King Tiger) have huge popcap.

Furthermore OKW can't build caches, which either leaves the Axis team with less fuel or with significantly less army value for the OH player(s).
29 Aug 2018, 21:41 PM
#43
avatar of Tactical Imouto

Posts: 172

Permanently Banned


This is mitigated by lots of other factors. Allied armor is cheaper and more numerous, making it easier to overwelm Axis tanks. Losing a tank isn't as devastating either. High popcap means Axis can't field an armor composition that is as diverse as the Allies'. For example the Allies can deploy Churchills/KV-1s as damage soakers and screen them with long range cost-effective TDs, Axis can not because their only damage soakers (Tiger and King Tiger) have huge popcap.

Furthermore OKW can't build caches, which either leaves the Axis team with less fuel or with significantly less army value for the OH player(s).



I wonder what the magical armor of allied side is then considering t-34/85 at around same cost as PZ iv is almost equal if not even worse and it's a RNG roll machine with bad vet. And commander based. T-34 is pretty worthless at t4 unless you want an overpriced snare. TD Popcap was upped a lot due to whining and Jackson nerfed. Comet is Panther cost but worse at AT and not good at AI either. And lategame isn't simply all about armor. KV-1 is commander only too.

And Panthers can soak up damage fine at their 960 hp and bouncy FP. And buffed in other places last patch too because why not

And by the same logic u can spam pz iv's and go for Jagd/Ele. Or stug spam or OKW Jpanzers and so on. Fill in the gaps with infantry and best handheld AT in the game.
29 Aug 2018, 23:06 PM
#44
avatar of insaneHoshi

Posts: 911




I wonder what the magical armor of allied side is then considering t-34/85 at around same cost as PZ iv is almost equal if not even worse and it's a RNG roll machine with bad vet. And commander based. T-34 is pretty worthless at t4 unless you want an overpriced snare. TD Popcap was upped a lot due to whining and Jackson nerfed. Comet is Panther cost but worse at AT and not good at AI either. And lategame isn't simply all about armor. KV-1 is commander only too.

And Panthers can soak up damage fine at their 960 hp and bouncy FP. And buffed in other places last patch too because why not

And by the same logic u can spam pz iv's and go for Jagd/Ele. Or stug spam or OKW Jpanzers and so on. Fill in the gaps with infantry and best handheld AT in the game.


Pritty much everything you have said is pritty biased. Take a moment and look up how congnative bias affects ones opinion.
30 Aug 2018, 06:58 AM
#45
avatar of FelixTHM

Posts: 503 | Subs: 1




I wonder what the magical armor of allied side is then considering t-34/85 at around same cost as PZ iv is almost equal if not even worse and it's a RNG roll machine with bad vet. And commander based. T-34 is pretty worthless at t4 unless you want an overpriced snare. TD Popcap was upped a lot due to whining and Jackson nerfed. Comet is Panther cost but worse at AT and not good at AI either. And lategame isn't simply all about armor. KV-1 is commander only too.

And Panthers can soak up damage fine at their 960 hp and bouncy FP. And buffed in other places last patch too because why not

And by the same logic u can spam pz iv's and go for Jagd/Ele. Or stug spam or OKW Jpanzers and so on. Fill in the gaps with infantry and best handheld AT in the game.



If your T34-85s are performing even worse than p4s it's a l2p issue. The T34-85 has 25% more health, similar armour, and better penetration.

You seem to be brainlessly muttering "best handheld AT" all the time, while ignoring every single poster pointing out the fact that double shrecks can only be equipped on a 340mp, high pop cap, 37mp reinforce, 4 man squad which literally does nothing else.

I'll gladly take 5 man double zook sweeper REs or Snare + Double Zook Rifles anyday.
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