https://www.coh2.org/post/create/thread_id/105499/quote/821701#
you know they build the hq with 200 mp and 60 ammo which heals? so you want an additional healing option?
I don't have any use for an extra UKF healing option anyway because I use Infantry Sections like anyone else but the balance team decided UKF needs more heals so they added the horrible medic squad which no one likes because of how awkward it is.
You have to click the AOE heal button if you want decent heal speed and every time you are not careful you will select the medic squad when leaving base. It's just unnecessary extra micro that you shouldn't need to put into healing units.
At the very least they should add a button on the UKF medic squad that locks it in place so it doesn't leave the base.