Your point about CoH3 being too much like CoH1
It reminded me of COH1 when I first downloaded the MP test and played it for a few hours. A lot of people also felt like that. Stop pretending like its not a reasonable point considering the doctrine system, overall aesthetics, ultra light vehicles in T0, global upgrades, tier structures etc etc etc
Your point about CoH3 being too much like CoH1 is another prime example of "sounds plausible to someone who is clueless but has 0 correspondance to reality". Funnily enough most of the people who make this point discovered the franchise in the hayday of CoH2 which is not a coincidence.
I didn`t play COH1 but I bought COH2 on release and immediately liked it even though it was obviously very bugged. The potential was obvious from the first minutes of playing the game. COH3 on the other hand felt totally meh to me. I can`t remember a single match that made me feel emotionally invested.
CoH3 isn't failing due to its core design, it's failing because of lacking features and poorly tuned balance.
It`s not just balance. The game is just not as appealing to casual players. Sound and graphics are terrible for 2023 standards considering what Relic managed to achieve with COH2 in 2013. Also a lot of elements of COH2 that most people didn`t like, somehow found their way into COH3 like AA loiters, sim cities etc. Someone made a list on this in another post. This just shows how lazy Relic was when developing COH3.
However, the 1v1 elite ivory tower bullshit needs to go.
Look at who was part of the community team allowed to have an input in COH3. DevM, Luvnest, AE and other 1v1 players. So how is it bullshit? 80% of MP coh3 players play 2v2,3v3 and 4v4 yet 80% of the community team working with Relic is 1v1 players. Do I have to elaborate why this is a bad idea?