Whatever minimum they can stomach should be aimed for
Garbage. You have enough vetoes to veto the maps you don´t like already. Removing more maps is just going to piss off the average Coh2 player and make the game even more dull.
Thread: 1vs1 Removing map from automatch1 Aug 2018, 11:17 AM
Garbage. You have enough vetoes to veto the maps you don´t like already. Removing more maps is just going to piss off the average Coh2 player and make the game even more dull. |
Thread: 1vs1 Removing map from automatch1 Aug 2018, 11:14 AM
Why not help Sturmpanther with the map patch like other mappers do? Why only write self-righteous stuff on Coh2.org instead of doing something productive that would actually help instead of questioning everything Sturmpanther does? I am 100% sure that Sturmpanther would appreciate the help. You can rework maps and thus improve automatch map pool but you choose not to. I wonder why? And something else: get of your high horse. I have no idea where your sense of superiority comes from but I can guarantee you that it´s unwarranted. You come across as a huge dick that thinks he is Jesus himself just because he made ONE good coh2 map. |
Thread: Sturmofficer is boring to use...1 Aug 2018, 07:52 AM
Sturmofficer shouldn´t be in the game in the first place. All it does is promote stupid blobbing. If I had any say in this I would remove it and replace it with something else. In: COH2 Balance |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 11:20 AM
In my opinion the main issue is that the balance patchse were always "balancing" the meta units while ignoring the unused ones. That made the game boring to an extent. The list of unusable units/abilities is just endless but somehow the balance team forgot about them. Maybe "scope" had something to do with it too, I don´t know. I wrote about this in another thread already, they just used a very lazy approch to balancing. Especially Soviets suffer from this, they have a ton of units and abilities but most of them haven´t been touched in ages and are unusable in the current game. 80mm mortar, Maxims (situational), AA HT, T34 76, KV8 KV2, KV1 (outside 1v1), Dshk, M42 at gun, AT and AI Partisans, IL2 strafe, B4 howitzer, Rapid Conscription, Shocks (arguable). Then you have units like wiping machine T70 with insane vision at vet 2/3, self spotting 60 range SU 85, counter-everything Guards, PPSH cons that win almost every 1v1 fight with vet unless fighting vs "elite infantry", T34 85s with 800 HP etc. Instead of allowing you a wide range of possible build orders, units etc you are basically forced to play the same boring units over and over again if you want to have a chance to win. The same could be said about UKF too, their list of garbage units/abilities is very long too. Only difference is that they got all their crutches removed. |
Thread: Buff Shocks31 Jul 2018, 08:37 AM
if penals are not elite infantry is any infantry really elite? Erm what? So in your opinion Penals are the best infantry in COH2 and thus the most elite? OK. In: COH2 Balance |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 08:27 AM
What´s all the fuss about? I don´t get it. Sturmpanther just asked us what we think, that´s it. Let´s show some faith in what he and Relic are doing. And WhiteFlash, right now Sturmpanther and some others (noteably Rosbone) are reworking a lot of maps for the big map patch that is about to come in the next months. You don´t seem to contribute anything to it, I don´t know why that is but maybe instead of writing walls of self-righteous text actually reworking the existing maps and making them better would do more good for the community. Sturmpanther, Rosbone and the others that contribute and spend a LOT of their time reworking those maps barely get any credit for it at all. Which is just sad. |
Thread: Buff Shocks30 Jul 2018, 23:34 PM
It feels odd to say that considering I dont think very highly of Shocks myself but Shocks aren´t as bad as people claim in this thread. They are situational but if you play on a CQC map they can be good. Just require lots of micro, flanking, smokes etc to be effective. The biggest issuse shocks have is that they dont come in very good doctrines. Imagine if there was a Radio Intercept/Shocks/filler/T34/85/IL2 doctrine. I bet Shocks would be used pretty often then. The best doctrine that offers Shocks is Soviet Shock Army but then you have PPSH in it which overlaps with Shocks too much. There is usually little point in getting shocks when you have several vetted PPSH cons running around alrady. In: COH2 Balance |
Thread: Stuve DQ reduced to points penalty and warning27 Jul 2018, 12:13 PM
So the referee team came to the conclusion that it was too harsh or you individually? In: GCS Discussion |
Thread: Stuve DQ reduced to points penalty and warning27 Jul 2018, 12:00 PM
This is what you said AE:
I believe banning him is the right decision, i was watching the event live and stuve caused 40 minute break because of his refusal to play also many people were hyped for kimbo vs stuve which is stolen from the viewers. His spoiled behaviour is can be dangerous for the live event if he can qualify. This is what other have said:
I fully support the DQ decision. Trolling and horsing around on stream and auto-match is all good fun but when it comes to GCS, GCS >>>> anyone. Only a handful of Stuve´s friends have disagreed with the decision. So why change it all of a sudden? This hurts your reputation, GCS2 and everyone who donated. In: GCS Discussion |
Thread: Stuve DQ reduced to points penalty and warning27 Jul 2018, 11:50 AM
Agree 100%. Not sure what has gotten into AE. So many sensible good decisions and then this. Why allow a guy back into your tournament after he made it obvious he doesn´t care whatsoever about the tournament, you as a organizer or all the people that donated? Makes no sense. In: GCS Discussion |
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