1)actually russian shocktroops are overperfoming being hard to kill with any kind of infantry in 2vs1 at medium close range
2)conscripts are actually more efficient than ganadiers and volksgranadiers (who's cost should be brought back to 250) so cost and efficienty of the units should be reworked
3)pioneers actually are totally useless and also theyre flamethrower deals nothing damage against enemy infantry
4)fallschirmjäger should come with all 4 fg41 equipped like before and have squad size and life increased to match other faction paratroopers, else reduce theyre cost
5)mg's need a rebalance, especially the 34 that doesn't deal enough damage and suppression like others and the maxim needs a nerf because can be placed and shot dowm a mg42 that's already shooting at it
6)assault granadiers compared to shock troops are poorly underperforming and need a rework
7)sturmpioneers actually deal a good damage but are too easy to kill making them not enough cost efficient, for 300 they should have more life or cost less
8)stg44 upgrade on volksgranadiers doesn't make them as much efficient as americans infantry with bar so please balance them
9)allow the recketwefer to turn while camo is on
10)allow the lelg18 to retreat
11)allow okw to have the mg34 unlock at the beginning of the game like other faction
12)modify the british universal carriers and russian reconaissance vehicle because are too hard to kill in early game and give a easy win, the kubelwagen badly underperforms compared to them
13)ostheer squad heal should work like british one and be free, like they make the ability for 30 ammo and can use it freely
Lol. Your incapability to deal with all of this is just an l2p issue, and certainly doesn't warrant any balance changes.
Also love how Schocktroops are apparently too powerfull at short range. It's not like it is the supposed role or design of the unit.