Too expensive for it to be a good idea all the time IMO since if you're doing it right your team weapons shouldn't be under small arms fire all that often anyway.
But... Watching flanking volks get obliterated by 4-5 shock ppshs is a good meme. Same deal with falls or pgrens recrewing weapons sometimes. |
Just to add, all mortars are weaker in current days, so i don't think the 120mm is too far away from where it should be.
+1
It's just too expensive right now. It's still great against fortifications/teamweapons and occasionally mercs infantry when it actually hits and it has a really good range too right? |
I get your point but i wouldnt switch 'matters' with 'annoys'. Unless wstuka can fire again in less than 10 seconds you can get the pak howie back to safety if it is a priority, if it is not then leave it and the whole pak howie discussion becomes worthless. Plus points if you can use some smoke to get it back to safety if needed.
Since when a single werfer rocket kills 5-3 man teamweapons? Am i really missing something?
RE are really that expensive?
Well we were discussing survivability of indirect fire team weapons. Ask insanehoshei why it matters so much too, not just me. I think it matters because of veterancy and because it turns into a manpower drain, just like any other casualties do.
Also it's pretty hard to save team weapons from any rocket arty just because of low response times, especially pwerfers or stukas since they inflict so much of their damage immediately (compared to like katy or LM). If you had ever paid attention to the thread or what goes on in game, you'd know especially that pack howies are even more vulnerable since 3 crew members are clumped right on the gun, meaning a single hit (yes, even from a pwerfer) can decrew it. Only like the 3rd time I've had to say this. |
Could be, I don't know. It was more a feeling that I have. Where did you get the stats/knowledge from?
I don't want Riflemen to be buffed, they're alright the way they are. It's just Volks and IS that are overperforming. Problem against OKW is the extremely high early game pressure by Sturmpioneers that 1v1 your Riflemen and cheaper Volks, that leads to high map presence of OKW. Problem against Volks especially is that you need to close in, so you have a higher chance to drop a model first which negates your close range advantage. Otherwise you can slug it out long range with 50% chance of losing and 50% chance of winning, but then OKW was able to pin down a unit of yours that did cost 30 MP more to build and 3 MP per model more to reinforce, so he traded well even if he loses the fight. This becomes worse with StGs, an upgrade option that OKW gets for free, while USF needs to sidetech, putting them further behind on MP and negates fuel advantage.
UKF does not have the problem. First because IS are too strong as well, and second because they CAN slug it out long range. So OKW needs to move and starts dropping models first.
Tone down Volks slightly (general nerf, upgrade nerf or whatever) and Riflemen are fine, as they're decently balanced against Grens. IS should be discussed in another thread.
+1
That is exactly the issue rifles face in the early game.
I know I've said it already but worth repeating that it's exacerbated by the fact that volks get significantly tougher (by early game standards) than rifles at vet1, while rifles get no stat boosts. |
The Comet used to be easily the most powerful advanced medium. It has since been nerfed a little too much. As Katitof said, it would go a long way if its veterancy was improved.
Though the truth is that the tank is in need of a slight buff, there is no need to insult the devs working at Relic. I will politely ask you to refrain from such behavior in the future.
+1
I also think it could use better scatter vs infantry. It misses a painful amount of the time for having such a long reload and price tag. |
Is it really that much of a deal a Pak Howie being decrewed by a single indirect hit?
The weapon its still in a safe zone, far away from any form of danger of being destroyed, captured or converted to fuel...
Well seeing as they are in a "safe zone", they probably won't get hit by anything other than indirect fire, so yes, the fact that single shots can decrew it does matter, especially with stukas, pwerfers, and lefhs being a thing. It matters just as much to its survivability as any other indirect fire piece and it matters because it'll lose vet and you'll have to recrew it with more expensive to reinforce infantry. So yeah. |
I agree it can be confusing, Mabye they could add a UI indicator much like Ranger bazookas, Commando brens or Paratrooper bazookas to indicate to players their inefficiency with the weapon if they do not implement a new weapon.
+1 |
Yeah let's give jackson HE rounds what could go wrong lmao |
Yeah let's give the faction with a bofors and the fastest repairing units in the game concrete bunkers along with pak 43 and lefh. What could go wrong?
Not even just that it'd be OP or whatever, it'd just lead to a lot of forced arty spam because there'd be no way to get around that much fortifications. |
Even that is not really the biggest problem I think, because you know the Sturmpioneers will be coming so you can team up your RET and RM or wait for your second RM before pushing. The bigger problem is that the second and third (and fourth) Volks come out a lot faster than the second (and third) Riflemen (or officer) and it's easy to get overrun because stock Riflemen are not guaranteed to trade well (even though they can). The OKW bumrush will hopefully be addressed with some faction overhaul changes in the upcoming balance patch, by toning down their early game power and spreading it out a bit more across the mid game.
That and the fact that volks get 10% tougher at vet1 while riflemen get at nades lol. You really have to play significantly better with rifles in the early game if you want to trade properly (since riflemen are more expensive to reinforce than volks too). I like going airborne or recon support to help even out that early infantry rush since paths hit the field faster than a second rifle squad can though.
Also the fact that officers take like a minute and a half to tech to or something. |