I'm ranked 30~. Not sure how 30 and 110~ is close in your book but whatever floats your boat. Oh I just seen. You just be talking about 1v1 rank. Well I'm mostly a 2s player and very recently getting into 1s. Give it time. I'm not being a dick about this either, your simply talking paper when everyone else is talking reality. Your talking 1s, everyone else is talking teams. Your in denial. It's gravy
Lol imo sim city is even worse in teamgames. There's almost always so much artillery flying around and almost rarely ever very coordinated teammates that sim cities usually get rekt real fast or get built on some stupid spot where they don't cover anything. |
I don't think there was a single thing in that post that is actually true.
I'll give you that they have good commanders, but so do USF, CallOP anyone?
I'd just like to point out that calliope commander isn't really that comparable to jaeger armor doctrine, and some of the others too (jaeger armor just stands out like calliopes stand out for usf). |
That is because volkschreck blobs were the issue originally. Instead of fixing a broken mechanic, it was simply removed and new abilities and mechanics were implemented.
Volks having schrecks was kind of a core design feature and removing them really required an overall look at how okw functioned. The idea was that Sturm schrecks would be used instead, but not much was looked at beyond that.
And so here we are.
Yeah really in my opinion, they should just be meatshields, as okw has very sterling options to deal damage throughout the game, with sturmpios and the kubelwagen from minute 0 and t0, they have the flaktrack, isgs, or luchs in the midgame, and obers (and tanks) for lategame. There really shouldn't be any problem with volks having no stgs because okw already has so much other shit that they would be using in support of volks. That's mainly why I think the faction is imbalanced, that volks are basically riflemen analogues in a faction that was designed way differently from usf.
Volks should have never received STGs, dunno why Relic wanted to re-balance volks after taking from them the shreck. OKW have Sturmpio to deal damage early game and Obers late game and volks as meatshield.
Said that, lavanade is probably the biggest offender here.
Yeah lava nade is a problem too, as it denies cover and garrisons but is on mainline infantry. Doesn't help that it has no fuse either. They really should just have a normal grenade, or even give the lavanade to sturmpios and give the concussion grenade to volks, that would already be way more balanced, especially if there ever are more balance patches and okw finally gets smoke.
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Man, i tried everything, every build and it just cannot work. i don't agree dat 2 tommies and 1 mg is good, dat's exactly why it cannot work. it's not enough to survive the incoming spam. your 2 tommies 1 mg crumble, leaving a expensive useless pit which is destroyed by anything (it last some time vs small arms but is destroyed anyway cuz brits cannot retake. if there is anything else than small arms helping then it's destroyed real fast). if you somehow reach mid game (only because enemies are stupidly passive) then they will just teamup and walk all over you.
Ukf got no arty to fight hgm, good luck against the 2 hmg closing half the map. Do the same with vickers will you say. Wehr mortar barrage kill 1 crewman with each shell (just happened). If you try to reposition it then a grenadier is ready to walk up to it.
About Advanced cover bonus: i was wrong it's not expensive, it's 75 ammo.
Here is what Hector says about it in his guide: http://puu.sh/xB6pV/0c81d022ff.png
=> it's a late game thing. Even if it's only 2 cp brits don't get much effect out of it in early/mid plus brits are ammo starved by medic upgrade, mines/sweeper and then brens.
Anyway, i'm now pretty sure it's a l2p issue on axis part. I didn't play with premade (only with randoms, spamming cashes fgt lol) so maybe 2 guys actively working together to have the simcity setup, work and last is better but unlikely imo. If anyone provide a replay/video of simcity working without axis help then i'm willing to apologize lol.
The only good things in the commander are repair station and barrage. i stop trying this s**t. I go back to my usual style to get back those 2xx ranks i lost
The problem is that you need a pit and a bofors to go up at pretty much the same exact time in order to cover each other, both in relevant positions to do so and make the enemy come to you, and it will still lose to indirect spam or a well coordinated combined arms attack anyway. You also have to have a contingency foeve in case they force a brace on your bofors, which means hardly any capping power between repairing REs and a defending army, and if you fuck it up or get caught in a bad place, you can't retreat or reverse your emplacements like a squad or a vehicle. So basically, you need to be playing against an opponent with the activity level, field presence, and strategic prowess of a pebble for it to work. Personally, I'd much rather use commandos and light vehicles than a sim city to support my army, and that's what I do. |
And have your infantry do all the jobs and win the day for you against superior Asix armors and blobs of death? Sorry I don't think it's fesiable.
In COH2, armor is required to win games, regardless of Asix or Allied. Given equal skill, your armored force would need to be better/stronger than the opponent to win.
You ever try to use tanks while the enemy had a jt or elefant? It's a bit hard when they get two shotted (3 for advanced mediums) from over 1.5x their range.
Unless you build a fuck ton of mediums/advanced mediums (like at least 4-5 with other players in support) and pull off an epic combined arms flank against a completely incompetent team, you won't be using armor in that situation. |
Mg34 requires a truck to be built, so it really isn't t0, the same way the king tiger isn't t0.
You have a point but it can be deployed no matter what tier you use, so it's not really "t0", but more "always accesssible"
I phrased that incorrectly. I meant more that it has more to do with the mg34s base performance than it does the incendiary rounds. I personally think the mg34 is fine considering its cost and role in the faction. OKW has efficient, decently strong mainline infantry, and has lacking team weapons to compensate. At least, thats how I view the dynamic.
Or else they'd just be better ostheer. |
Normal fire does not suppress the vet 1 ability does.
Ah that's good to know.
dude the simcity take no damg even when not braced,stuka only scrat them asleast.Then when my infantry move in they will get rape no matter what.
This is obviously just a rage post. You don't actually want constructive ideas, just a way to vent, which is fine. Yes, advanced emplacement regiment is the premium way for brits to sit back and have some dinner while they "play" and it sure is annoying, but that doesn't mean it's impossible to deal with. Braced weapons and wiped at guns and mgs won't fire back. |
Well, you try to get your tank as fast as possible, the reason behind this is because like in real life, they are a powerful and armored unit
And an essential part of an army. Honestly, the only time you don't want to build tanks is if you are playing allies and they have a jagdtiger or elefant. |
Centaur (the aa tank) will shred infantry really fast, but I don't believe I remember it suppressing. I think your best bet in these situations is to avoid the simcity as much as you can but failing that, getting a Stuka and sniping his at guns and mgs while forcing a brace on the bofors primarily and the pit if possible, which should be very doable with one barrage, and then rushing in with the rest of your army should end his sim city in the mid game before tanks even start rolling out. Flamenades and automatic weapons or at guns and any kind of armor (if you have it) will be your best friend when fighting a braced sim city. If you're wehr, don't forget about smoke, as it will block mgs and at least level the field a little with the bofors, which will have to use attack ground. If they're not that good, they might not even know how to attack inf with attack ground either. |
I would avoid trying to force a 0.50 out of garrison the same way I would avoid trying to counter a Luch with 0.50.
If it's alone you could circle it with the luchs pretty easily but other than that you might take some damage. |