General consensus is that squads need at least 4 men to be viable. Three is just way too vulnerable to explosives and randomly getting wiped. Personally I'd rather use the commander as a whole as it is in live rather than this suggested rework, tactical movement is not a great ability, nothing in the doctrine synergizes that well with command P4,, which is mostly a defensive tool, and close the pocket would overlap with tactical movement.
And brits get the easy version Perimeter Overwatch
Good times.
Imagine complaining about balance in a random commander rework thread. |
cause ""people ""(and u know who i mean) will say " 1 more man will give it even more survivability vs inf"
But that wouldn't be true at all. Doesn't matter what "some people" (noobs) think about it, matters what the actual deal is. |
I dont need to, the thread topic is clear enough for anyone to understand.
Yet i repeat myself about this is just a rant against raketenwerfer. As it being the only one able to retreat, people lose their sh*t about it. The same thing happened with the raketen cloak and that feature was nerfed to be even worse than the SU doctrinal one.
This is not a balance thread, its a rant thread. Change my mind.
-Doesn't read OP
-Tries to summarize what OP is saying |
its also silly that several tons heavy anti tank guns are being carried around the battlefield by 2 soldiers which simply grab and lift it like its a beer basket
being able to retreat is raks gimmick, deal with it
Stop using "muh realism" as an argument for balance. It doesn't hold much sway in a game where tanks can take 4-8 penetrating shots from an ATG to die and engineers can just conjure bunkers, bofors, and flak guns out of thin air in the middle of a battlefield.
we all know the rant is about the raketen being able to retreat.
If all ATGs were able to retreat, this thread would not exist.
At least lets be honest about that.
Nope, if all ATGs could retreat, then all ATGs would be super cancerous and problematic. There's a good reason they can't, go back and read OP. |
Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.
I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.
If I understand correctly, what he was trying to say is something like:
1. Build ATG
2. Decrew ATG and you have a crew and a decrewed gun.
3. Recrew ATG with rangers/pgrens/falls/shocks/commandos.
4. Continue to decrew/recrew with elite infantry. You can now get infinite elite infantry.
5. Profit. |
Funny that I never once said "rak OP", yet a bunch of people are piling on and strawmanning. This is the problem with balance section right here. If you don't want to read the post and instead want to resort to crying and trying to paint me as some allied fanboy, the don't post because it doesn't add anything to the discussion. Feel free to tell me why rak needs retreat and why it's not a stupid mechanic, if you can.
I don't think rak is OP, I think the ability to retreat makes it too hard to punish for being used stupidly or overly aggressively. Its actual anti tank performance, which hannibal went over statwise, is fine, it's just that retreat gives it license to be used like a 55 range infantry squad, which it shouldn't be.
The problem with giving it 1.25 target size is that when it gets wiped and recrewed by volks (or by allied infantry for that matter), that nerf is gone and its down to target size 1 or less. Its survivability should not be dependent on its RA because that will change eventually. |
I've been dabbling a little more in ost 1v1s as of like this week, and I'm enjoying it but I've historically had some trouble as ost overall with just general field presence I guess, and I honestly just feel a lot more exhausted playing ost 1v1 than any other faction somehow, whether I win or lose.
Just to give at least a little context I've been mostly sticking to a pretty generic mg 3 gren opening and throwing a pak in midgame, and just sort of filling my army in during midgame based on what my opponent is doing, and I like keeping mobile defense in my back pocket for soviets (cuz t70). I kind of always just spam p4s in the lategame for lack of me thinking of anything else to build really.
I know replays are helpful and I can throw one up but I haven't been having too much trouble lately as of when I'm making this thread so there's not a great one of me struggling or whatever yet. Just looking for some general gameplay tips for ost since it's probably my least played 1v1 faction but I want to play more of it. |
Probably pretty obvious but straight up just taking a break for like a week can do wonders for your outlook on the game. Sometimes it's just so much more fun after you haven't played for a while and all the old wounds heal. |
its a panzershrek on wheels
First of all, great contribution bud.
Good thing it has 25 more range, does 60 more damage, and has more pen than a schreck.
If you want a panzerschreck on wheels, it could have 100 damage, worse pen, and 35 range if you want. |
Given that it now has only 5 less range than other AT guns, has 5 men to prevent being wiped constantly by tank shells, and has camo at vet1, there's no reason the rak still has to have retreat.
Having retreat on an AT gun is just a poor mechanic because unlike infantry squads or machine guns, it doesn't have to stay around on the field very long to do a significant amount of damage, especially when you have multiple and can get a volley or two off and retreat at 4-5 men still. It's too hard to actually counter with infantry the same way you can force any other AT gun off because of this; sure you'll get it to retreat but it can still walk right up to the frontline in a way that would be an absolute death sentence for any other AT gun, basically infantry don't zone it out like they should. |