This is all true and good and well. However, this doesn't address my objection to the point originally raised, which was that the Maxim and the Vickers are just "garbage" and can easily be frontally flame-naded. I objected that such an undertaking is everything but easy, especially in the early game.
They are worse than the MG42 in terms of suppression, that is true. But that doesn't mean much, because the MG42 is a high benchmark: Just because they are below that high benchmark doesn't make them "garbage". Stopping frontally charging squads is well within their capabilities.
Well, at least that is what I am firmly convinced of until I see video evidence to the contrary...
https://www.coh2.org/replay/106387/maxim-and-vickers-suppression-test-or-something
Here you go. Details on the replay page.
Keep in mind that most of these tests were kept as braindead as possible to test purely the suppression values in action. The last two were the ones where we actually micro'd a bit. |
Thanks to Bleb Feesh for testing with me for like 20 minutes. Actual testing starts at about 5 minutes, we were just screwing around beforehand. They weren't really in depth tests, but you get an idea. Almost everything was tested from vet0 (except for vickers and maxim vet1s, which don't affect their normal combat values anyway so are functionally vet0 if you aren't using the abilities).
First we tested a vickers vs. a volk with flamenade over completely neutral cover. Engagement started with the volk charging in and the vickers firing at the edge of its sightline (a one squad vs. 1 machinegun scenario), in which the volk was able to barely get the flamenade off just before being pinned. Probably comes down to RNG but its easily possible.
We kind of flubbed the next two tests, one the vickers had to reload and one the volks weren't spaced out before they hit the arc, but take from those what you will. The next test is what these two were supposed to be.
Next we did a vickers and section vs. 2 volks over neutral cover, with the section spotting out to max range. Volks were barely spaced out at all, but still managed to get the flamenade off this time as well. Obviously this is a very stupid scenario and the volks took really heavy damage. Wouldn't call it a win but that was basically minimum effort 2v2 without having the volks literally on top of each other.
Next we did a single volk vs. a vickers and a spotting section over some yellow cover, only about half the approach was covered by craters and the first time the volk took a lot of rounds out of the yellow cover and got pinned. We did the same scenario again and the volk barely made it but got the flamenade off that time. Keep in mind that it was a 2v1 scenario but yellow cover was being used.
Next we did a maxim and a con vs. 2 volks over neutral cover again. Volks were hardly spaced out and the maxim was actually able to stop both volks. Might have been some group suppression there but they were only spaced by like a squad length.
The next test got flubbed too, the maxim didn't start firing early enough so we redid it.
Next was a maxim vs. a single volk over neutral cover. The volk got pretty easily suppressed and then pinned. We repeated the test to see what would happen and it was the same deal, although the maxim did hit vet2 at the very end (so combat buffs).
We then did a maxim and a con vs. a single volk over the same craters, which had basically the same results as the vickers test. Volk got pinned after it left the crater but made it fairly far along for 2v1.
The tests before were purposefully done with minimal player input besides manually targeting the machineguns, but the next test we basically simulated actual player micro. By microing.
We did 2 volks that were actually spaced out decently (but still both in arc) vs. a maxim and a con. Equal squad input and equal micro, but the volks ended up getting around the maxim because they got unsuppressed when the maxim changed targets. We weren't too worried about squad preservation so the maxim and a volk got wiped, but both were easily preventable wipes if we had wanted them to be.
Same deal with a vickers and a section vs. 2 volks that were spread out the same way. Volks ended up getting around the vickers because they weren't staying suppressed long enough again. Again, squad preservation was not the priority here though lmao.
That's where the testing ended. Again, wasn't super comprehensive, but it was basically what I was asked to do. There you go Nachtmahr667. |
significant anti-infantry abilities.
Significant
2 stgs
lol |
The area of suppression isn't that small even for the Maxim. Also, the MG controller can manually change targets. So you would have to spread out the assaulting squads fairly wide, and at this point it's flanking. And if we're talking about flanking, the MG 34/42 with their slow gun traverse can be countered just as easily.
Also, if the attacking side has two squads, so should the defending side. What if the defending side has two MGs? Or one MG and one inf squad shooting at one of the out-of-cover and moving attacking squads?
It's all not as easy and one-sided as you make it seem.
Like 10-15m spread is easily enough to not trigger group suppression. The vickers and maxim literally have like the exact same traverse but with worse suppression so yeah.
I'm not making a balance statement, it's just a fact that it's pretty easy to frontally nade the vickers and maxim, just like it's pretty easy to just ignore an MG34 if you're in cover because it does next to no damage. I'm not trying to make it "one-sided", I'm just saying that flamenades are an adequate counter to the two min0 allied MGs because their suppression is not enough to keep them from being flamenaded. |
People keep saying that, but that's not what I'm seeing. They may be not be the best MGs in the game, but they still do a very decent job, especially in the early game when there isn't yellow cover everywhere. They are definitely _not_ "garbage".
That is most definitely not the case.
Use two squads and spread them out slightly and you can frontally nade them every time. I do it all the time. Vickers and maxim aren't mg42 or 34 in terms of suppression, it's very doable even in the early game. |
60 range TDs and rocket arty. |
Yeah because vetted riflement don't have an AT grenade.
And two riflemen set up the same way have the equivalent of double zooks and double bars.
Yeah but you never put zooks on rifles. You want a zook squad, you use REs. Trust me, there's a reason people don't do that at high level. Or even mediocre level.
1 BAR 1 Zook rifles new meta PogChamp
Pls. |
Seen it and it works. Especially against light vehicles.
You charge up, seeing an infantry with a BAR icon, thinking your Luchs/222 can push it off, but then the zook fires and you are
And they are not bad against mainline infantry either. That one zook doesn't seem to hurt their firepower all that much.
Nope. Not worth it at all, you'll never see that at high level play. It's a noobtrap. Losing one garand doesn't hurt anti infantry much, but not being able to put double BARs on rifles is a big no.
And one zook isn't even a really effective deterrent for anything but a kubel. You can take like 4 zook hits in a luchs before you have to back off, and you shouldn't even be in zook range to begin with. |
Lol imagine thinking BAR and zook is the way to go on rifle squads. No. |
Watch what USF does against ost.
Might give you an idea or two.
What so just cry and pray? |