I often asked myself during game play whether it is a grafic bug that the Churchill tank turns so fast as a heavy tank.
Now I finally checked the game data and I was astonished to see that it actually seems related to the vehicle stats: The rotation rate of the Churchill/AVRE is 32/35 (!), which is nearly as nimble and fast as a light tank like the Stuart (40).
For comparison:
Comet(36)
Centaur (28)
Panther (30)
Tiger (24)
K.Tiger (25)
Brumbar, turretless (24)
Sturmtiger, turretless (22)
...
I am pretty sure this value should not be 32/35 but was meant to be 22/25 which would perfectly fit into the data structure of the other tanks among all factions.
A slow heavy tank of 1400 hitpoints should not be able to dance like a prima donna. Just no. Currently this is true for all heavy tanks - but one.
It's probably a mistake. But when the tank is actually going to be used and is an actual threat on the battlefield (rather then just a punching bag) that's when the rotation speed will be addressed.
It's also worth mentioning that the historic tank was actually pretty good at rotating due to how its gearbox was designed. |
The argument is more along the lines that the Comet and Cromwell need to be adjusted to allow for room for the Churchill to be viable. At the moment there it no point in getting a Churchill when you can get a Comet that bounced 88 rounds, one shots squads, and has a great gun while also being nimble as hell and great for diving with the hammer engine boost.
Yeah... that seems to be the problem. It's not a comet. So I think some things need to be changed on both sides of the Company command post to make the choice of teching more of a choice.
Which would probably mean increasing the tank's armour so that it can also bounce 88 rounds, with reduced health as well (about the same as a KT) to prevent it becoming invincible like it was when it came out. I would also increase the cost back to it's original levels. Another option would be to boost it's anti-infantry capabilities while keeping its AT performance the same, to allow it to form a symbiotic relationship with either a Firefly or a 17 Pounder. The Churchill defends from infantry, the big guns defend from tanks. Maybe change how the smoke works as well. Or give them a WP round (though I don't think they could fire one IRL).
And though many of my fellow British players will hate me for saying it, the Comet could do with a slight nerf in the Anti-infantry department. Along the lines of removing the grenade (though possibly keeping the passive Vet 3 toss) and slightly reducing the range of the WP shell, or keep the range and increase the cost and cooldown, or change it's damage model. |
On a semi-unrelated note, does anyone know why the Churchill Crocodile has 2 stats for it's flamethrower? One called sweep? Is it an old locked out ability? |
The tone down it down guys.
As for why Churchills are overshadowed by Comets, it's because the Comets have better use.
Allow me to point out the positives.
Comet:
1) Has a better accuracy on the move than the Panther.
2) Has a better potential to penetrate German armor.
3) At Vet 2, the drivers automatically toss out grenades if the tanks don't use the hold fire.
4) Worth its weight in fuel and manpower.
5) Has indirect benefits such as the "War Speed" if the British players make use of it.
6) Has the ability of shooting White Phosphorous at units.
7) Has ability to throw nuke nades.
Churchill:
1) High Health Pool
2) At Vet 2, the crew opens their hatches and shoots from them.
3) Creates a smoke screen, but at the cost of being slow.
4) Has ability to throw nuke nades.
So you see the issue, the Comet has more positive benefits than the Churchill. Another problem the Churchill faces is that it is a slow lumbering tank that is really just there as a punching bag for StuGs, Panthers, Tigers, Jagdpanzers, etc. Whereas the Comet can easily make a hit and run on German units and have a better chance at returning. I almost forgot to mention that it has a better gun than the Churchill and can act as a shield for Fireflies from behind.
Yeah, so is there anyway we could even out the positives? Also, Vet 1 is when the Churchill gains 2 extra MGs, the Comet gets passive grenade toss at Vet 3.
Anyway, I would suggest a slight armour increase so that it can hold it's own against Panthers a wee bit more, with a decrease in HP to KT levels and an cost increase to it's original levels. Also, maybe a change to how their smokescreen works, and maybe a slight AOE buff to help against infantry. The other Churchill variants are fine as they are.
Also, as a suggestion, what about bringing the main gun to Cromwell levels? |
Remove bonus armor with smoke and lower speed penalty with smoke. This would greatly improve churchill
Not a bad idea. I didn't know it gave bonus armour. Or do you mean bonus cover for infantry in the smoke? Which I also didn't know it did. Seems a bit counter-intuitive. Yeah, that's a good idea, but there would still be inherent issues with the tank. |
There is no reason to go churchill for two reasons:
1. Cromwell is way better and you can get two or three by the time you could possibly get one churchill
2. Why on earth go churchill when you can get the mother of all tanks, also known as the formula 1 driftking 360 noscope I rekt all Comet.
Exactly my point. Spot on. Surely there should be an actual reason to take the Churchill and therefore, Anvil? Whether it be a slight armour buff with an HP decrease and a cost increase to it's original levels or maybe an AI buff to make it better against infantry but keep the same performance against tanks. Of course, it's MGs are pretty good already. As it stands now, the KV-1 is a better tank stat-wise.
I'd just personally like to see more variety in the gameplay. Whether or not that means nerfing the Comet as well, though some would agree, that might not be the most welcome change. |
Aye, typo with thinking about how the churchills damage is similar to a cromwells
No, no its not. If you think the Churchill is THAT bad that you give it a death wish, you need to learn how to use it. Start with the croc, I can keep that alive despite it being easier to kill than a vanilla variant and being used much more aggressively.
Oh, it wasn't an insult, you do play against the AI, you told me that in a steam thread, you also always link back to .org and insult it, like, you know this JUST NOW?
http://steamcommunity.com/app/231430/discussions/0/144513248280832132/#c144513524085701778
Hardly an insult, least a pathetic one when it's true
I'm not talking about the Crocodile, we're talking about the standard Churchill. The Crocodile is a great vehicle, the standard Churchill is not.
The fact you keep trying to incite something after a thread from last year shows how petty you are, because up until this point I forgot who you are.
Stick to the topic, not to me. And try to stop proving my point. |
Isn't it the churchil that the thread is about?
It is. I assume it's a miss type due to this guy's pathetic attempt to insult me. The Churchill is good as a command vehicle because you are crippling an already not very good vehicle. It can take the heat better then the other vehicles anyway because of it's high health pool. Stick it next to a 17Iber or a firefly and the enemy won't know what to attack, a big target that buffs everything around it, or a big target that has been buffed and destroys everything. |
While I don't agree it should become a King Tiger, it could do with some sort of a buff so that getting the tank, and therefore teching Anvil, is a more viable option and makes Hammer less of a 'no brainer'. For example it could do with more armour then the standard medium tank (especially since the Comet has more armour the tank that defined armoured protection) with maybe a bit less health (down to King Tiger levels). Because right now it's nothing more than a almost-defenceless meat shield because it's timing is wrong for it's stats. You got a Churchill? I got a Panther, that'll pen it almost every time.
Or/and specialise the tank in some way. It's AI could be buffed. Therefore it can defend the AT fireflies from infantry assaults. Because right now it is bad at everything and an incomparable 'no' when teching up in the British late game. It's only real plus is putting the command vehicle on it.
For those viewing this thread for the first time, please scroll down past anything posted by the user Latch. They add nothing to the discussion and are just flaming. Once you get past him, the discussion really begins. |
The UKF could do with some slight changes to the 25pdrs to make them more appealing, and they could do with having a smoke barrage available to them. The rest of the patch is fine. |