This could be rectified by lowering the health and making it take less damage. For example, lower the health by 50%, but lower all received damage by 50% as well, enemy units would receive 50% less veterancy.
This has been discussed and it does not work like that. It stills gives same exp that way.
You know what you gonna get when playing 3vs3/4vs4. Unbalanced shitstorm where at least one of the team must build nothing but arty to get rid of the enemy strongpoints. Brits strongpoints are much harder to crack.
That video is dumb because it's a type of matchup that never happens, both tanks parked, shooting at each other. The comet is usually on the move, trying to flank. To avoid getting outflanked, the Panther must move. The panther can't hit shit compared to the majority of tanks, while moving. Add in that the Comet can also destroy infantry with profoundly more ease than a Panther, and the Comet is clearly the better tank.
I've pretty much quit making Panthers in my matchups, for sheer tank killing power, the StuG is the go to weapon IMO, you can get 2 StuG's for the same popcap as 1 panther, and 2 stugs will kill enemy tanks much faster, than a single Panther ever could.
Actually for the cost of teching+1 Panther, you could build like 3 StuG's.
I dunno what I would build a Panther for, you sacrifice a significant amount of AT ability compared to two StuGs, for some additional mg's, oh and I suppose some health, armor, and a turret.
Panther really doesn't become beastly until it hits vet 2, and that's actually pretty difficult due to it being a lategame tank, and of high cost.
I think there were Mr smiths thread about stugs dps. Even 1 stug out dps useless panther. Their roles are different but Panther fails miserably at its.