*New: All call ins now have a delay timer so now they do not instantly spawn. Times change based on type of unit.
Infiltration are 10 sec,
Infantry are 30
Mid game vehicles are 60 secs
Heavies and late game are 120 sec
2. Balancing Infiltration
We do not need more squad wiping machines but they need to be able to scale in the late game. Here are alterations. Also, all grenades start on cool down now
Partisans (SMG)
Stormtroopers
Fallschirmjagers
Infiltration commandos
3. Pershing
4. Demolition Charges
5. Free stuff from teching
6. Ostheer Teching
Conscripts
Shock troops
KV-1
All static Howitzers
Ostheer and US: Stormtrooper's, and Paratrooper's Tactical Assault and Riflemen Fire it up
This patch is just so far off course and feels like community feedback is basically disregarded.
I have to agree with this unfortunately. And looks like ShadowWadaaa's pessimism
and concerns weren't that unfounded after all. But at least the ones who are disappointed with this diminishing support can move on with closure and a definite conclusion.
Company of Penals. This is starting to be fucking dumb.
Lol. Distractions, distractions. Let's pretend that fixing "Wehrmacht Infantry Scaling" is not a high priority goal, as it would require nerfing tommies and that is way out of scope for some fellas.
OK seriously, when do noobs start to abandon the idea of broken infiltration squads?? Stormtroopers are an example of balanced infiltration inf. Though I agree that their stg44 upgrade needs to become cheaper.
Like seriously, sry but imo this way of thinking is so retarded: "What? The enemy infil. inf is broken? I want that too!"
And this is why bundled nades are as broken as light gammon bombs
I don't see the need for this dramatized greifing and the use of snide remarks.
I disagree with your view on Stormtroopers. And "What? The enemy infil. inf is broken? I want that too!" was not my reasoning either. They simply lack punch. They are also the only elite call in infantry for ostheer, so they need to have better out-of-box performance. In fact, if there was one infil unit which needed to have decent stats, it would be the encirclement Stormtroopers. They are designed for that role, the whole doctrine and almost all of its abilities depend on the utilization of Stormtroopers.
I've remarked on this oddity myself. My guess is that it's so infantry can deter and repel these vehicles, while offering little risk of destroying them. Otherwise you might be able to just close on inf and push them out of cover etc with impunity, or rush straight into the enemy base to hunt snipers, retreated squads, and for inspection purposes.
I'm not entirely happy with this state of affairs, but there is some method to the madness.
That reasoning would make sense if we were talking about the kubel/UC.
We need to make up our minds and decide whether it is the unarmed infantry that should be capable of pushing vehicles away or it should be the other way around.
Regarding demos, Highfiveee came up with a decent solution. But still I am more in favor of leaving them as they are, aside from a minor cost adjustment.
Which abilities are you thinking of (that can become queued)?
I am not sure it's possible to make toggle abilities possible to queue, but might be wrong.
Move + Camo/HoldFire. And move + Facing direction. Stuff like that. But I assume some of this stuff might require access to the source code and game engine.
Pretend demos don't exist and Lose Squads - Game Loss
Treat every uncapped territory & building without vision as potential game loss without a Sturm.
Although you are being very reasonable and I can relate with your unpleasant experiences as OKW, I think demos are OK. Maybe their price should be increased a bit, but that's it. Nerfing soviet demos means they should nerf Ober/Jager BTs, Glider commandos and AEs.
And most importantly, it is one of those unique "flavors". I laugh my ass off when I watch a freshly upgraded panzergrenadier flies into the orbit, because the player was either reckless or I just placed the thing in a smart position. After a while, you develop an instinct and will know which locations are likely to be used for such purpose.
That said, there is a thread here started by Frost, which is about general high-priority things which are not acknowledged by relic yet.
He is willing to do the hard work, even in holidays! Do I agree with his vision? Not with a lot of his changes, but let's give the guy credit for his efforts and exemplary dedication.