You are borderline trolling and that non constructive.
As I pointed out to you according to people who designed the ability in the first place it is meant to a "last resort ability", away of getting more of vehicles that is about to die. If you want to argue more about this you should argue it with game developers and not me.
You are right, but also those peoples designed Ram in very differnt way - it always destroy enemy gun and disable engine. Should we returned to old days? Community make changes to current state of Ram. And community could also can change it. We have enough units which was completely reworked - SU-76 free barrages and super ROF were reworked, SU-85 super ROF was reworked, penals were reworked, conscripts were reworked to proper mainline infantry, maxims were reworkde from mainline infantry to suuport tool and e.t.c
Right now Ram is just clear message, especially when you have such off-maps like AT artillery from NKVD and Defensive doc, rocket strafe and il2-bombs (ptabs doc so rare that almost never used in small game modes). It's gimmick. IF you lack of micro just use Ram+offmap to delete enemy armor. I myself used such tactic - build 2-3 t-34, call-in AT artillery and then rammed all enemy armor. Looks fun. Valuable tactic - yes. Skillfull tactic - not. But we also had many fun things in past like B4 skillshots, invisible democharges, ptabs that killed all forms of life in area. Players should fight one against another by skill, not some gimmick tricks.
I am simply point out that raming with a T-34/76 that is about to die makes sense.
Of course make sense. We could make sense for any suicidal ability in game.
Penals "Redemption" - use satchel to detonate themselves with around enemies. Why not? When i have couple models such ability could work. We need more such cool abilities in-game. We even could get suicidal bus tactic.
Zis-gun "Death in glory" - crew detonate HE shells to destroy their gun and all enemies around.
Conscripts "One for all" - use hand granade to detonate themselves. With Oora will be good synergy to kill blobs.
Ability should reward players for saving his units alive. Ram could be used as Last resort tool only if it can be activated on low HP, but when it uses with full health it's just stupid.
1. Passive ability that scales with every new t-34 you have. It encourage player not only save t-34, but also build them more. That also reflect side of T-34 as numerous vehicle. Power in numbers you can call.
2. HVAP rounds - low range, higher pen. Could be timed ability or mode like sherman have (you pay for each shell that will be shot). It reflect side that HVAP rounds were rare and have low effective distance of fire in reality.
3. Smoke like churchill have.
4. Repair critical engine damage.
And Ram make sense in many cases even without off map. At some point the design of the ability was meant as a last resort on unit that has taken damage and will probably not survive anyway.
This is just bad gamedesign from days when t-34 cost was 60 fuel and it was trash on wheels. Game always reward player for saving his units alive. We are not in SC2 with zergs and giblings. How this ability show this side of gamedesign? Now many things were changed and better get rid off from this old habbits. Like was made with flare mines on every single infantry unit for SU and cap points for almost every SU armor.
1. In game we have only rear and front parts. In 99% cases you use it against frontal armor. Because in 1vs1 and 2vs2 you really don't have place for deep flanking to try to use it against rear armor.
2. Sounds nice but, while don't give just blitz? Because if this ability become skillshot like tullips, it also need to reward player for skill. Increase stun or effects on enemy armor? It only make things worse than now.
3. Ram can't be used right now if t-34 have engine damage from faust. Any counterplay also mean that you should compensate it somehow?
4. Because armor or T34-76 irrelevant to axis mediums it means only one - you should use RAm with 100% healt to get maximum result? Right now Ram just attempt to get some money from almost dead tank, when you know it don't have chances to live.
I never saw how someone use T85 ram. Really. Every player try to save such good tank, even in most desperate situations.
Would you like to share with the class how you counter ele or JT with SU-85?
1 ele of JT equal almost 2 su-85 in terms of resources. They are also doctrinal, that means you can have Mark target or your own doctrinal heavies (ISU-152 as example).
Axis tanks have smoke/blitz = free escape. Use it.
Stugs, Jp4, elef, KT, JT don't have blitz and free escape. Smoke doctrinal.
And again T-34 Ram not "only one SU way to counter axis heavies". No one delete from game Mark target, off-maps, heavies, su-85, zis-walls. I watched so many games in Dane youtube channel, in tournaments and on twitch. No one build T-34 with intention to use its Ram to deal with german armor. It was such tactic in old days when SU windustry commander wasn't rework. But now Players always build su-85. If you have 130 fuel and 250 muni on off-map what you will buy to counter tiger or KT- su-85 or t-34? I think answer is perfectly clear.
There are tons of argues about this ability. Some people wants to changed it, due huge potential from ram+il2 bombs. Some wants to replaced it.
T-34 as itself - cheap (consider other mediums) tank with good AI potential when you don't forget to use frontal mg against infantry. It AT potential mediocre. But it have very unique ability - Ram. This ability not so often used in 1vs1, but in 2vs2 it's become more viable due team-game synergy. Ram could help you deal with enemy superior armor (more often this ability is used against heavies), if you have muni to strong off-map (il2 bombs of rocket strafe) or if you have decent AT support (couple of zis as example). This is brighter side (for allies) of this ability. But it also have darker side too - in most cases you or don't have decent AT support and off-map or don't have good chance to use it. In this case this ability becomes absolutely useless and don't help to player.
Ram could be non-brainer cheese when allies have muni and AT. It's absolutely different situations to lost your armor against flanking enemy (or when enemy armor blocking your rear route to escape) and against non-brainer frontal ramming with offmap. IMHO, i don't see how it could be tweaked to not become even more useless in 1vs1 (IMHO i don't think that RAM is good ability), it's better to replace it. Yes, if we replaced it, we will lost some part of initial soviet identity. But game already get rid off from some things like: 2-mens snipers, mortar for USF (was added), cap point was removed from SU heavies and e.t.c
I prefer to replace RAM and cap point by another ability that will be usefull for SU and don't be cheese for germans. Game always rewarding player who save his units, while RAM is suicidal ability that absolutely don't fit this gamedesign. Maybe replace it on some passive ability that similar to USF radionet, but exclusively for t-34 - the more t-34 you have the better it works. This will encourage players to not lose their T-34 (even if it relatively cheap) and try to save them.