lel--this planes willl get shut donw in 2sec when sov ht on the field.
Yes, but there are not also skillshot, just choose area and ALL vehicle will be taking damage. Want one-target big damage dealing? ComPanther mark target give +50% damage. Regular shot from 160 turning to 240. 3 shots to kill any medium.
I could predict you next statement about SU AT artillery from NKVD and Def doc- but these docs almost dead in 1vs1 and 2vs2, only this ability make them somehow potent. No any good armor (Kv-8 much better in other docs) or elite infantry. And tactician smoke completely counter them - without sight to target, artillery not working.
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Once more T-34/76 did not cost 60 fuel, it was 100 and then it was 80....
Ok, agree, i checked patch notes and lowest cost was 75 fuel. But soviet tech tree also was more mobile. You can choose what build, instead current linear design. After linear system was included cost changed to 80.
But you also can't decline fact that old Ram was much more impactful than current. And have main medium tank in your top tier structure with suicidal ability is ridiculous.
And again, if Ram was Last resort tool, that could be activated in low HP, than no problems - just ability that become possible for situations in bad circumstations, where you can try to win few points. T-34 don't have any usefull ability for player, T-70 have much great impact on map control due recon mode, especially with veterancy. But T-76...cap point is useless (you can see how someone untilize it once in blue moon), Ram is just bad designed ability. Cap point and Ram should be replaced. They could be included in some doctrines (like cap points timed ability for all vehicle, like in some USF in OST docs), with special loadouts. Game MUST reward player for trying to save units.
And again T-85 don't fit such design.
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How can you use the argument that Ram was fine when it costed 60 fuel when it this simply did not happen?
When gun became destroyed? It was very, very fine. Especially when 1 60 fuel tank destroyed gun of Tiger or panther. And even if you played bad, 60 fuel on 50% less than 90 fuel. Math. You need 50% less time to collect their and build new tank. |
The price of the T-34/76 was 310/100 Fuel when it was available from T3 and was lowered to 300/80 when ti was move to T4 in 2016.
How some outdated info relate to current situation when its cost now is 300\90? Ram fitted for old design of T-34 as disposable, easy replacable, numerous armor unit. In nowadays, act like you can easy replace it - non wise. Whole SU faction was reworked to be in pair with other factions. Cons from trash become proper mainline. T-34 was reworked to be close to other mediums and this ability just rudiment of initial design.
And don't forget about T-85, how for this tank fit Ram and cap point?
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Most people don't use Ram often becuase it need specific commanders with good offmaps or need special situations when you have AT support near to your ramming T-34 or have more tanks than your enemy. Compare it with abilities of other mediums:
1. Sherman smoke grenades - you can use ability for offensive to block enemy vision or for defensive for yourself tank or other units.
2. Cromwell - the same as USF, easier to use than sherman, but also not so agile.
3. Axis Blitz - mostly used for safe escape, but can be used for offense. One of the best tool to save your tank.
4. T-34 Ram...You will use it, if you have resource advantage. If you have medium, but lack of resources lost your tank not the best option. I said it again, if cost of t-34 was 60 as in old days, than no problems. Now it coct closer to other mediums - 90 fuel. It lost initial potential. Ramming T-85 is nonsense.
Can Ram be interrupted? I honestly don't know. I've seen how far a Ram attack can be triggered from, but can you do anything to stop it halfway or is it a canned animation? I feel like any special attack that blinds/slows a tank should interrupt a Ram too if you can catch it in time.
Ram can't be used if engine is crippled. You can fausting ramming T-34 (or it can hit the mine, blocked by ATG or another armor), it will decrease speed and you will have more chances to pull back your tank outside of ability range. But in mostly situations, if Ram used not from far range, chances for counteract are minor. While far Ram can be easily dodged, you just need to move back on few meters. |
People will always find things to complain about and deem overpowered/underpowered. When all logical and sensical options are spent the "It's cheese 2 click easy no skill combo" argument will appear, at which point you know you've won the argument. This is the 2nd thread about RAM ability. Even though at around 100 rank in 3v3 I seldom see it used....and plenty of standard custom games were RAM-less, it's still deemed like it's this one combo that wipes everything (it doesn't, even a well executed won't kill a heavy tank 100%). And to top all that, it's doctrinal. While I agree that commanders that have heavy tanks should not have offmap bomb (stuka or arty), anything about RAM ability being OP/UP is nonsensical to say the least.
Yes 2-click no-skill combo have it's life. Do you remember old AT artillery from NKVD? Or 10 minutes KT? Old ptabs? Old ComPanther that buffed everything? It have the same root - i already told, if RAM will have restriciton to HP pool, it will be last resort tool. But without it, it's just become selguided snare to call off-map. You think you really could survive, if 2 t-34 one after another ramming you heavy with offmap? 600\180 always best trade to any heavy.
We have ability that have very, very narrow usage in regular commanders and have some cheese in docs with specific off-maps. It's just bad designed ability. Not even saying about that this ability completely broke intention to save your unit. |
According to the patch notes RAM was designed as a "last resort tool" and have little changes for years PLS move on.
According to the patch notes maxim was designed as a "support tool", but after it started use as mainline infantry it was changed. And i even don't say about conscripts that were changed to proper mainline infantry.
Ram not last resort tool, if it can be used by full-health tanks. If it have HP pool restrictions, than no any claims. Use it, your unit don't have chances to live. But for full-health tanks it become gimmick trick. |
Ram could be locked inside specific docs like nkvd or def doc, if someone want to use such combo. Maybe these docs become more popular. But for skill and gameplay sake - get rid off Ram. Replace it by another good ability. Not suicidal. |
People seem to not understand that Elefant and Jagd are high risk (due to high cost) and high reward units. They can easily put to shame and tank there is. If you're a capable player and you can manage it, you don't have to worry about T34 ramming it since a good player will keep it in the last line. Behind shrecks and MGs and other tanks.
And of course, the critical is dictated by random function.
It's a good combo that should be left as it is. It's seldom used and hard to pull off and it's not 100% H-TD death.
You are right, but better beat such combo by skill, not two click ability. You can field your own ISU-152 and bleed enemy infantry to hell. You can build ML-20 or B4 (i agree that ISU-152 and elef should not have stuka and il-2 bombs). You can build 2-3 shermans, use smoke grenades and kill them, even without flanking (hvap rounds very potent tool). Zis-walls + mark target.
T-34 ram + off-map the most lazy, the most easy to use method. Fun - yes. Skillfull - not. It's like old democharges (even with it high cost), who need MG or map control when you can build invisible demo to kill enemy infantry and tanks. Fun -yes. Skillfull - not. Who need to proper counters when all you need is couple of doctrines and ramming tanks. How high skill need to be to use AT artillery from NKVD or Def doc and ramming T-34? |
Now the combination of stun and engine on penetration and introduction of powerful off maps made
Ram+off map combo easier to pull and changed the ability from a "last resort ability" to a "full health"+off map combo.
What about i said earlier - Ram not Last resort tool. Just imagine if for ram T-34 must have 25% or below health, would be it last resort ability -yes. Would be usefull - not, very tight restrictions for usage. I completely understand initial logic and design when game started. In those days t-34 used only for ramming and crushing enemy infantry. It could be build in horde of 5-6 tanks due low pop-cap and low cost, especially with windustry doctrine. Now it was bring close to normall unit. And it should also get rid off this legacy of "good, old days".
Last resort abilities for game that from every corner cry to you "You MUST keep you units alive, don't throw them away", just mistake. There is no any unit in game that have similar ability (penals passive, more defensive than offensive) and there is no make sense keep this rudiment alive. I don't think if Ram and cap point were removed from T-34 SU lost their potential to fight against axis armor. Oldschool docs like guard motor, shock rifle always works. Su-85 still good. ISU-152 still good. T-85 still good. Even Lendlease sherman is good with HVAP rounds.
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