Well, that is great, but I just responded to what is being said in this thread/on this forum. There is no way I can know or check what you lot are saying to Relic developers on Steam, Xfire, Teamspeak, Mumble, Ventrilo and personal messages anywhere else.
It's not so much that they do it in private, which is cool but we understand not everyone has a direct line to us that some of the longer serving members of the community do. The key is that they're able to do it in a constructive manner without resorting to hyperbole.
Constructive: "I paid for the game and I expect it to have Leaderboards like it says on the Steam product page."
Not Constructive: "This is another total fail on Relic. What are they hiring Boston Terriers to program things now? I'm never buying a Relic game again and I'm burning my copy of CoH 2."
Constructive: "I think that the T-70 should have a faster rate of fire."
Not Constructive: "Everyone knows that the T-70 is way UP. I can't believe Relic still hasn't fixed it! What, do they just sit at their desks and master..."
Constructive: "The Ostwind is too expensive."
Not Constructive: "LOL FU NOOBS OSTWINZ 2 XPENSY. FU. SHOOT URSELVES."
Nobody is saying that the game is perfect. We wouldn't be doing regular patches to add more content, fix bugs and adjust balance if it was. And truthfully apart from the original
Elevator Action, no game has ever been perfect.
Ultimately it comes down to what sort of dialogue you as a consumer, and as a community want to have. In consumer focused industries feedback is important, and just as if we were working in a restaurant we want to make your experience as great as possible.
I have worked on games where the dev team got to the point where they just said that the forums were pointless because all they got was negative feedback no matter what. Relationships can get toxic, and when feedback stops being valuable because people are more interested in showing how angry they are, or how clever they are, then developers focus on other avenues.
I don't want that relationship to get toxic. I think it's in a really good place, but it takes work on both sides to keep it that way.
From our side we need to be engaged with our forums, and these ones. We need to listen to feedback and do our best to give you what you want in the scope of what we can do.
That doesn't mean that because you make a post saying you want a Zombie Mode we're going to run out and do that. Or that if you say X is OP we'll nerf it the next day. We can't do everything everyone says, nobody could. Especially since despite all the "everyone knows" type posts, there's never 100% agreement on anything.
If we nerf X then some people will say, "The developers never listen, they nerfed X!"
If we don't nerf X then some people will say, "The developers never listen, they didn't nerf X!"
From your end as a consumer, a fan and a member of the community how you behave is up to you. In my view you would get more out of being constructive.