The justification was that is had an unusually high ROF compared to other vehicles of it class while being able to get even higher ROF by vet bonus and abilities.
The unit was firing faster than a STUG.
Well, obviously, but I guess we both know that ROF is only one out of many parameters defining a unit's performance. And I assume you'd also agree that reducing ROF just because a unit supposedly fires too fast would be pretty pointless, unless you'd want to A) nerf the unit alltogether or B) give it something in return to keep its performance the same.
Now the latter obviously didn't happen, which is quite disappointing. It's still a good tank nonetheless, especially in Lendlease, but there are better options to pick in the USF roster.
The tank was more than fine. BT just wanted to nerf Mechanized into the ground so they nerfed everything in it except Cav Rifles.
Maybe so, wouldn't be the first commander that stood out from the rest and subsequently got pruned a tad bit too much in response. I think Mechanized would've been fine even without the 76mm nerf, but that might not have been enough to instantly change the tournament meta. |
I'm not sure what the exact justificaton for the 76mm nerf was, outside of nerfing Mechanized in general, but I haven't been a fan of it, either. If AT is where the 76mm Sherman was deemed too effective, a pen reduction for the regular shell would have been a better choice IMHO. Right now the tank is only marginally better than a regular AP-Sherman in terms of AI, while the HVAP rounds combined with its standard armor and 640 HP aren't really offering enough AT-wise to offset this.
That doesn't mean it's a bad tank per se, but having to pick a doctrine that isn't too spectacular otherwise makes the 76mm a pretty tough sell. |
When some people run out things to rant about they discover any difference in stat and try to blow it out of proportion and present it as a major disadvantage.
First we had the "wind up" and now the far range.
I wouldn't assume there's any bad intent behind this per se, it's just that many of the fundamental mechanics in CoH 2 are pretty obscure and not well explained anywhere, except maybe a in few, long-buried forum threads. That makes it difficult to judge what effect many of the different parameters have, not least due to how much the RNG nature of the game makes testing things by yourself an arduous task.
I hope CoH 3 will be a bit more transparent on that front right from the start... |
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Good post that basically covers it all already. However, just to add to this specific part:
The T-70 having -1 in its Range Profile basically makes it use the Near Accuracy most if not all of the time.
When testing the Stuart with -1 in its Range Profile being the only modifier changed suddenly the Stuart is on T-70 levels. Like night and day difference.
So the conclusion here is that the Stuart suffers greatly from essentially always being at FAR range due to its shite Range profile while the T-70 is almost always at Near Range thus making it significantly more potent due to the large increase in accuracy between Near and Far.
I'm not sure what specifically you've tested there, but when I ran a test with the Stuart's accuracy profile set to 1, 0.5, 0 (n,m,f) and range set to -1, -1, -1 (n, m, f) I get exactly the expected result: Accuracy is interpolated between 1 at 0 m and zero at max range (40 m) just as for any other tank weapon without specified range points (i.e. ranges set to -1, -1, -1). No surprises or anomalies here. |
It would appear the plot thickens, su-85 takes 2 pak 43 shots & lives with no criticals
https://youtu.be/umGVOPqmPJE?t=48
jadtiger has 1120 hp after the hp nerf in this vid so after the 5th ram its has less than 560 max hp yet it takes 9 more rams to kill. Even if they all failed to penetrate(they didnt) the lowest damge output there would be 720
This is probably related to the vid tightrope made about snares
https://youtu.be/DMNeWwgvRrI?t=270
#thetruthisoutthere
The 1st video you posted is 8 (!) years old, so I'd be really careful drawing any conlusions with respect to the current game from that.
Regarding the Jagdtiger, a missing death crit on deflection for the T-34 ram is likely the reason it survived the test scenario you described (similar to what TR talks about in the 2nd clip). Not sure what the actual stats are out of the top of my head but I'd guess ram should have pretty low chance to pen a JT. Hence, it's probable to get the JT to 0 HP with just a couple of rams, but since you'd actually need to pen in order to kill it that last penetrating ram could take quite some time to score. |
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With all due respect, but it seems you don't quite understand how accuracy and scatter / AoE work and interact in this game.
Sure you'll see drastic results if you set accuracy to 1 as in the video you provided, but, as Vipper and Hannibal already pointed out above, accuracy for tank guns is usually just a fraction of 1. So the difference between hitting 1 out of 20 shots (e.g. near acc of 0.05) and 1 out of 40 (far acc of 0.025) has virtually zero impact on the overall DPS of any tank gun, simply because the chance to hit is abysmally low in any case.
OTOH scatter and AoE profile, which determine how much damage the remaining 95-97.5% of all shots fired that miss the target (i.e. failed accuracy roll) deal are much more important.
The accuracy profile of the Stuart may be weird and rather the exception than the norm, but I fail to see how this would make any difference in terms of AI.
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So if the Stuart is not good at reconnaissance, not good at killing things (M20 kills twice as fast with a fraction of the fuel cost while also giving much needed mines) then that means that the Stuart is a waste of fuel at any stage of the game as its abilities are also garbage.
While this keeps coming up every now and then, the M20, at least in its current iteration, is by no means better than the Stuart AI-wise. In any typical in-game scenario (engagement range of 25 m onward) quite the opposite it true.
Now I gotta admit I haven't specifically tested it, but as long as my DPS calc isn't too far off the Stuart should actually have about twice the anti-infantry DPS and KPS than the M20 even under the most unfavorable conditions (i.e. (1) absence of cover or RA bonuses for the target and (2) wide squad formation). Lower target size and/or clumping up behind cover would skew things even more in favor of the Stuart.
Granted the Luchs, T-70 or M-8 are absolutely in another league when it comes to fighting infantry, but the Stuart is far from useless in this role. Not to mention it is also very capable against any LV it can possibly face.
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To be fair, the M10 and Jackson are the only tanks/TDs that have windup, which is the only significant delay out of the two anyway. Still, I don't think the additional 0.5 s is that much of a handicap, especially since you'd have the superior range and mobility of the Jackson to make up for it with proper positioning and scouting. |
Good news MMX!
I contacted the original owner(K.CS) of the file. And he willingly shared the file. You can download it from the google drive.
I just came home now, so I haven't used it yet. But I think we've just found the missing piece.
Awesome, thanks a ton! Will try it out for sure. |
It seems we had something called "CoH2_RGDTools_v1.2a" dedicated for the CoH2 RGD conversion. Which got lost when relicforum died. But some Korean users including the author had local copy of the file.
I already have asked author if he can share the file with me, and would it be okay for me to publish it.
I hope to have a positive feedback. If I do, I'll share the file
Yeah, CoH2_RGDTools is definitely the missing piece for extracting the stats from the live version. I've been trying to get my hands on this for quite some time already but to no avail since, as you said, all links to the file seem to have died long time ago. Would be absolutely awesome and much appreciated if you, or the author of the site you quoted, were so kind as to share it.
Also agree that another hotfix down the road addressing this (and potential other issues still waiting to be discovered) would be really sweet. Very likely not gonna happen, but I'd love to stand corrected |