Sorry bro but I meant was this mobile producer and his wife still in play for Coh 3 or did they get the sack?
I don't have the evidence.
I was hyped for DOW3, it all tumbled out shortly after launch, almost 5 years ago. I remember neither the names, nor the exact positions.
Some leave, the Linkedin drifters, going from project to project. Like the locust, it is a plague in AAA: so many employees over-inflate their achievements with ChatGPT sounding resumes, get hired/promoted into the roles they are unqualified for, and when the project sinks/underperforms - they just go into a different studio. The musical chairs: from mobile to Relic to Eidos to EA to Ubisoft. There is no fault with the people: salaries are lucrative, benefits with jobs, paid monthly years before the project is ever released, no personal stakes like royalties if the project succeeds or fails.
Just look at Relic entertainment linkedin profiles to see what sort of experience people running it now have.
We all expect what we used to take as granted: nerds, artists, gamers making games with passion and soul. Attention to detail that no corporate job description can ever expect. Responsibilities that don't involve writing reports and looking good for the picture/PR, but actually getting shit done. Devs taking the actual pride in their games, taking responsibility when things don't work out. It is still there, just not in the most AAA games produced/developed by those people who are only there for the high paycheck and the linkedin tickbox to ask for even a higher paycheck next project.
I am rambling and shitposting, but my opinion is that you can predict the quality of the game based on the employee history. If the studio has a high turnover, it is a bad sign. If the studio has many resumes with mobile/non-gaming projects as past experiences - it is a bad sign.
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Its totally normal for a Canadian company to be commenting on these issues because ESG investing is not a thing. -Fantoschmuck
Not releasing unfinished games should be a basic human right.
You are doing this again:
A(Political statement by the studio)
B(ESG Funds)
C(CoH3 quality)
And just lump into one.
Did all the other Sega studios release this statement? Did the people who are making Blue Protocol or Personas make them? No? I wonder why... Could it be because those studios are far from US geographically and employ little to no US staff? How come Persona and Total Wars are winning the awards while they are also funded by the ESG?
It would make much more sense that the left-leaning Canadian neighbors and US immigrants, not some gay cabal overlords directing everything, are at the helm of such PR statements. It is both a PR tool for publicity jumping on popular causes, and the recruitment tool should you want to communicate how progressive your studio is.
And then I did google this John guy... He has no experience in gaming prior to Relic. He has literally gone from small PR projects/intern/education to CM. Your theories about ESG funds don't even fit this bill: it is a white dude, not some ESG mandated diversity hire.
There is a simple explanation why CoH3 sucks: because people are unqualified and/or inexperienced.
Don't blame the gays or minorities, don't look for the woke cabal, don't try to connect the dots - you are so far behind that you need help understanding that you are just not capable of making such unified theories. I am pretty sure you are connecting these dots on everything in your life, but life is easier when you aren't fighting the windmills and stay within your range of expertise.
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Only the biggest nerds care about theoretical tank power/speeds/armor/manufacturing dates/battle records.
Just give us the Japanese faction. I couldn't give a shit about historical accuracy, this game is already a fantasy land with the tank engagement range of 50m and the grenade toss range of the pissing distance.
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Is this entertaining? I cannot tell whether it is a shitposting or an actual opinion.
Sega is way bigger than Coh3/Warhammer. This is probably why we are eating shit Relic produces - they don't matter for Sega.
Freaking Sonic game probably sold 3 millions before any major discounts. Personas, Football Simulator, Yakuzas... It is big.
Everybody wants to be part of mobile. Activision, EA, Microsoft, Sony, Nintendo - all making investments in there independently of their other studios/strategies.
Blue Protocol can be the ultimate weeb MMO drawing the audience greater than New World, and if it is any good, sustaining it.
It is not black and white. Whatever divisions/studios at Sega are operating the casinos, slot machines, mobile games, PC games, multiplatform games, JPRGs - they have different strategies and goals. |
Denial: No, Relic is listening to the community, not going to repeat CoH2 mistakes, the final product is going to be much better than beta.
Anger: Steam reviews, negativity on social media.
Bargaining: Ok, CoH2 had many problems on launch too. Give them some months, they will add content/features/balance.
Depression: Coming back for the couple rounds, only to realize that it is not going to happen. Instead of angry-expressive-negative, now just sad-negative. Looking at the people who still play or keep positive attitude just gets you in a bad mood.
Acceptance: Realizing that CoH3 is not going to be the game you wanted. Investing any more energy into discussing or caring about it is bad for you. Let whoever still cares about CoH3 to do their own thing, it is fine. Move on to another esports game to be a pro-gamer, like Genshin Impact.
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Please, for your own value as a person, stop connecting the dots into a conspiracy theory: your ideology and your favorite games are not connected. CoH3 fails independently of being woke.
You are not smarter than the rest, you are not a detective, you do not even have the education, knowledge or experience to connect these dots.
You are just a guy, just like I see the "masterminds" of crypto or investors who are making predictions about crashes or rises every week, and when then 8th prediction aligns with the market that week - they go bingo, I knew it, I have it all figured out.
It all fine to shitpost on the internet, but it makes you objectively a worse person if you believe that you are actually connecting the dots about some woke investment funds ruining your games, while at the same time the "wokest" games like Fortnite, OW, TLOU2 or LoL are the market leaders of their own genres.
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Sorry I didn’t realize we had people pretending ESG investing doesn’t exist or is a “conspiracy theory”.
Here is a link directly to the THOUSANDS of data points Sega must report on their end, reported and complied by…. SEGA.
https://www.segasammy.co.jp/en/ir/finance/esg/
Please get some help. Seriously, you are pointing at the corporate reports on water usage, supporting causes, discussing carbon neutral offices, remote working, equal rights, legality of gambling, health related risks, mental health etc. I am looking at the same shit that every large company with shareholders publishers.
It is not that the investors or Sega doesn't exist, it is that you somehow adding the ends of CoH3 + Sega + Fund = Part of the woke/jewish/something plot. Linking random strings of data, glued by some podcasters. The shadowy cabal taking over or gayifying the world are incapable of drawing proper icons for abilities.
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I think GDots main point was the COH3 campaign was based on the plight of Jewish North Africans. When you hear WW2 North Africa you envision large glorious battles, etc. You would expect a story line that follows the generals etc to get a feel for what was happening strategically at the time. Since this is a strategy game.
I have not played the SP stuff so I am only guessing what the campaign was about from his post. I could be way off.
But it sounds like it was ESG based feel good stuff and not strategic battle stuff.
No, his woke rhetoric was about the investment fund purposely imposing hiring quotas to hire woke people (women, black, gay), who are unqualified, and therefore CoH3 is the product of diversity-hiring agenda that ignores the actual skill. When the woke game/show/movie fails, it is the go woke - go broke. When the woke game wins GOTY selling 20m - nothing to do with diversity, would have made even more money if it didn't have the transgender character in it.
The actual problem at Relic was that the wrong people got promoted. The biggest loser was some mobile game schmuck who somehow became the producer of DOW3, hired his wife... the actual problems of bad workers and nepotism, no woke/jewish conspiracies. And this is the same in all fronts: when you hire/promote bad workers, who have no vision or management skills to complete the work - you end up with the poor product.
Relic has been rotting ever since the Sega takeover/THQ shutdown. The transition simply lost the qualified staff who cared about the product, Sega picked the wrong people to promote/reform Relic into producer/lead roles, and that is it.
Once you see the world through the conspiracy nutjob eyes: everything is connected. Through you facebook detective skills you discover that your favorite game is part of the jewish/woke/minority plots.
And to the point about campaigns. You saw the art on the splashscreen. Whether the campaign is good or bad - irrelevant. The game has problems that aren't part of some woke or minority agenda - the campaign can be just mediocre, because the rest of the game is the same quality. I don't play these things, reviewers liked it, I assume RTS newcomers can also like it, most of the complaints aren't about campaign.
Every single time some people come out of the facebook swamp to say that X product is the woke agenda. You had Battlefields go through these steps, or TLOU2, Deathloop, or GoW little black girl, or whatever the latest game to feature the gay/black/transgender character is.
It is stupid everytime. There are plenty of bad products: adding or removing black/gay characters in them has no bearing on their quality. Just allow the games to fail on their merits, there is no conspiracy... |
Dude with the Trump avatar is seeing the patterns in the string of random financial data, predicting the future. Parroting the go woke - go broke... There is nothing even woke about this game.
It is not there. Whatever you see: Stable publishers who aren't backed by VC or Investment firms sabotage their games by rushing or overmonetizing. Other studios under the same CEO/Investment firm/VC make fair and quality games. From Battlefront II to Jedi Fallen Order when it comes to EA.
Privately funded studios also make mistakes. Doesn't take much to see so many indie games overpromise and underdeliver.
You have the sames studio making Hifi Rush (good price, not overhyped, no denuvo), they also make Ghostwire horror game that is rubbish, too expensive and splices DRM in.
It is all human factor. CoH3 is the product of Relic's capabilities: not some investment firm directed, not SEGA branch managed, not another shadowy puppetmaster causing the CoH3 other than Relic themselves. The same investment firm, with Sega as a publisher, make Total Warhammers. Sega is not micromanaging aspects of how to balance/monetize/prioritize the experience. It is the dumbasses at Relic who decide to prioritize mtx, console ports and plenty of other shortsighted decisions that are killing the franchise.
If Relic folds, it is simple economics. Branch is unprofitable - close it. |
I was also a 4v4s-only player. I played less than half of my games premade (either queueing as duo for 4vs4, or full-on premade team), but I also liked solo. Leavers and poor matchmaking pushed me away from CoH2 multiplayer - I just don't have time for the game that doesn't filter game-ruining players.
I liked the chaos, the dumb action that happened in 4vs4: the heroic plays, the mass bombardments, the blob wipes, the heavy tank battles, AVRE/Sturmtiger moneyshots, Cromwell crush, max range Elefant or Tulips kills - it was all spectacle like in the trailers.
I don't see that in CoH3. It lacks the maps, polish and balance - yes, but it is also missing that spectacle/cinematic aspect. You do not replicate it with more troops, or more tanks, or some visual tweaks - you need these one-dimensional units that have their moments. Spectate teammates or make plays, feel amazing when it works, laugh when your tank drives over the mine as you go for the crush - game is fun. Laugh when the enemy's strategy crumbles, or cry when they close the pocket.
CoH audience is old. I think all of us (people who started with CoH1 or 2) now have more income and less time. Relic would have to fix both: include those spectacle units, and increase the quality of matchmaking. Until then, why would you play 4vs4s.
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