thats a easy answer, anyone who plays 4v4
Most people here can't play 4v4 for shit, I think 1v4 is awesome and makes me part of the true company of heroes. Unlike this loser. |
Hey has anyone found real easter eggs in Coh 2? Cause I think I found some. And i'm not talking about all your fake easter eggs e.g. voicelines or stuff on modded maps.
The tombstones have messages written on them.
https://ibb.co/w4B9vzS
This one seems to say "Repent! For the world shall end in 2012 when novelty reaches it's singularity"
Thank you thank you please hold your applause especially if this is already known!
P.S - reading this on my 32 inch 4k with perfect 20:20 vision. The poor and lame may not view this easter egg sorry gentlemen. |
Yes it's time for another coh 3 hotkeys thread.
YOU SHOULDN'T HAVE TO USE TWO SETS OF HOTKEYS FOR THE SAME FUCKING GAME
Yours Sincerely socks (aka dicksocks)
P.S. you wouldn't |
Trend is still upwards.
They fell when they went out of console manufacturing market.
Do you know if sega made a profit on coh3? |
the game should speak for itself and it does, whenever you are confronted with corporate speak just see what the game is saying instead... |
Campaigns in RTS are kinda supposed to be like a one big long tutorial before you jump into a multiplayer\skirmish, wraped in a interesting\enjoyable story.
At least this is what makes campaigns in RTSes good.
Other way around would be just throwing player against pre-spawn enemies with objectives and call it a day. This is what pretty much CoH3 does, with both Allies\Axis campaigns.
Italian campaign is just a tedious mess, cheesing AI in "random" battles on the same maps with retarded win conditions. And maps with missions are just brainless killing and pushing the AI towards the objective, its even impossible to lose in like 90% of them. I can only imagine what it feels like for a new player to play it, playing up to 3 skirmishes with conditions like "capture sectors around enemy base". Even ToW in CoH2 was more enjoyable, because at least it was somewhat challenging.
African campaign is just a poor attempt to please people who wanted old fashion style SP and excuse to say that the game has 2 campaigns. In reality its just bunch of the maps, where you have to kill pre-spawned enemy, with missions barely taking 10 mins to complete.
+6 |
I don't have the evidence.
I was hyped for DOW3, it all tumbled out shortly after launch, almost 5 years ago. I remember neither the names, nor the exact positions.
Some leave, the Linkedin drifters, going from project to project. Like the locust, it is a plague in AAA: so many employees over-inflate their achievements with ChatGPT sounding resumes, get hired/promoted into the roles they are unqualified for, and when the project sinks/underperforms - they just go into a different studio. The musical chairs: from mobile to Relic to Eidos to EA to Ubisoft. There is no fault with the people: salaries are lucrative, benefits with jobs, paid monthly years before the project is ever released, no personal stakes like royalties if the project succeeds or fails.
Just look at Relic entertainment linkedin profiles to see what sort of experience people running it now have.
We all expect what we used to take as granted: nerds, artists, gamers making games with passion and soul. Attention to detail that no corporate job description can ever expect. Responsibilities that don't involve writing reports and looking good for the picture/PR, but actually getting shit done. Devs taking the actual pride in their games, taking responsibility when things don't work out. It is still there, just not in the most AAA games produced/developed by those people who are only there for the high paycheck and the linkedin tickbox to ask for even a higher paycheck next project.
I am rambling and shitposting, but my opinion is that you can predict the quality of the game based on the employee history. If the studio has a high turnover, it is a bad sign. If the studio has many resumes with mobile/non-gaming projects as past experiences - it is a bad sign.
There's alot of people working fake jobs. If only all countries weren't run by 65 year old men, laws would get passed making this type of shitfest unaccpectable. We need a massive increase in the amount of transparency. Government regulation needs to direct the flow of the free market (not completely control it) to penalize these anti consumer practices and reward amazing games. If all our politican's pockets weren't stuff so full of corporate cash... |
I don't think it was an attempt at anything in the mobile market at all, rest assured there would have been announcements and promotional stuff related if that was the case. However, it was a pretty naked attempt at emulating the style and general aesthetic of Blizzard RTS games and League of Legends in an attempt to draw in MOBA kids. I loathe that particular aesthetic style (itself ripped off from tabletop Warhammer many eons ago) and it was one of the design decisions I disagreed with the most, although I don't think it compromises the gameplay significantly enough for it to make me reject the game completely.
Sorry bro but I meant was this mobile producer and his wife still in play for Coh 3 or did they get the sack? |
"The biggest loser was some mobile game schmuck who somehow became the producer of DOW3, hired his wife... the actual problems of bad workers and nepotism"
Is this true? I mean I thought it looked like a mobile game from the first trailer but I was just shitting on the art style/graphics. Are they so bad because this was designed for eventually getting a MOBILE app in place? THIS IS THE REAL HORROR.
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One more thing, units don't show actuate pathing on the minimap anymore just a straight line |