I know for a fact that one of the Relic aims for COH2 was to make the game more user-friendly for new players with a view to expanding the player base. The DLC was introduced to finance the patching costs. Eventually, COH2 became a popular game, but almost inevitably it lost a lot of the better players from COH1, who had rejected COHO and did not like the COH2 new format.
So in a sense, Relic cannot win, because if they satisfy the strategists, they annoy the CPM micro afficionados. As Von Ivan has noted in his Twitch stream, COH3 is effectively COH1 lite with enhanced graphics, but there are a lot of sharp edges which should not be there.
I disagree. I think good games (8/10 rated by plebs) succeed and find the audience.
What you are describing are minor mechanics and direction changes. People will roll over and adapt as long as your game is an objective upgrade. Whether it is more micro-management focused, or more casual, or more strategical - it would have been fine either way as long as it is fun.
(Upgrade conditions would include: better visuals, optimization, pathfinding, AI, netcode, new QoL features, content, mechanics, major rebalance, better backend for content delivery, playbase moderation tools, new and more beneficial business model) I can accept some V1 launch drawbacks but the overall upgrade package has to be an undeniable progress. Otherwise why are you releasing it, this is SF6 and Diablo 4 are taking over all the gaming buzz this month.
And to prove my point, freaking fighting game has 60k concurrent players this week. You tell me that the primary a console, fighting 1vs1 pvp game, is enjoying this kind of success on PC? It is absolutely the decade of variety: anything goes as long as the quality is good. I bet most of you are playing random crap, from HOI4/WW2 simulators to fantasy MMOs, Cards and Gachas.
People bitched about Diablo III changes (I say this in a positive context where some bickering on social media is absolutely healthy for any game), people now bitching about Diablo 4 mechanics that returned to some Diablo 2 style. Good execution will become a new norm, it is actually healthy for every game to go through these refreshes and wiggles in direction. You can take bad direction, the weather in COH2: admit mistake, learn from it, adapt.
I read the same things about Paradox games streamlining/simplifying themselves. Total Warhammers were panned for magic and other deviations from historical TWs.
The problem with COH3 is, that it isn't just some sharp corners that need brushing. It is the trainwreck that ends up going backwards. Take tank-balance for example: AT superblobs, mines triggered by sound, AT shots clipping on fences, superskillplanes, weird pathing, what are tank destroyers, only heavy destroyer in the game files somewhere never tested. The game is so broken you have multiple direction, technical and design failures all at the same time - sure it functions as a program, but it is a literal mess, don't even know how to start unraveling it.
Saying that Relic was in some kind of design-checkmate is questionable. COH3 was supposed to be a slam-dunk, it had so many design lessons learned (only by community and ex-Relic), and many low-hanging QoL/Mechanics people asked for years. Couple that with 10 years of modern online gaming trends, visual progress, service monetization - and you have a formula that only needs that 8/10 execution. Nobody even gives a fuck about campaign, it reviewed to some absurd scores (I played COH1 campaigns while in school, rarely do I play SP in RTS).
There might be some elitists who prefer that old version. People still play COH1, Starcraft 1, HOI3, older Counter Strikes, previous SF - the minority, and even they will rollover once the upgrade is undeniable despite not being to their ideal mechanics/details preference.
I wish everybody here would have gotten that 8/10 sequel to enjoy COH, including gdot, unified + revitalized community and bright future ahead. Instead of talking how Relic is going bankrupt and DOW3'ing it, we could shitposting what kind of these small mechanics and direction changes were the best, what OP units need to be toned down, what could be the patch/content iteration to score 9-10, and wait for the next COH3 showmatches.