Both objects have a workaround to prevent ghosting which involves scar. This consists of two files,
the original: ending on _mp
and a new one: ending on __construction__mp
When the __construction__mp is constructed it will be replaced by the _mp version. This functioncall is located in construction_ext/on_construction_actions/3.scar_function_call. I think if you cloned the entity which ends on __construction__mp while there is no matching file without the __construction__ part this can happen.
So to fix it I think either remove the scar_function_call or create a second file without __construction__ in the name.
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#Steam AliasWL%Streak
- 1.1150404.740+22
- 2.48870.875+12
- 3.577354.620+12
- 4.24060.800+6
- 5.388202.658-1
- 6.14869.682+1
- 7.455230.664+3
- 8.1440788.646+3
- 9.351124.739+5
- 10.435309.585-1

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VonManteuffel
Heartless Jäger