Both objects have a workaround to prevent ghosting which involves scar. This consists of two files,
the original: ending on _mp
and a new one: ending on __construction__mp
When the __construction__mp is constructed it will be replaced by the _mp version. This functioncall is located in construction_ext/on_construction_actions/3.scar_function_call. I think if you cloned the entity which ends on __construction__mp while there is no matching file without the __construction__ part this can happen.
So to fix it I think either remove the scar_function_call or create a second file without __construction__ in the name.
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#Steam AliasWL%Streak
- 1.630365.633+9
- 2.492236.676+3
- 3.935247.791+1
- 4.1529819.651+1
- 5.1301453.742+5
- 6.271106.719+1
- 7.729432.628+1
- 8.14232.816+1
- 9.26069.790+4
- 10.379128.748+1

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VonManteuffel
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