Both objects have a workaround to prevent ghosting which involves scar. This consists of two files,
the original: ending on _mp
and a new one: ending on __construction__mp
When the __construction__mp is constructed it will be replaced by the _mp version. This functioncall is located in construction_ext/on_construction_actions/3.scar_function_call. I think if you cloned the entity which ends on __construction__mp while there is no matching file without the __construction__ part this can happen.
So to fix it I think either remove the scar_function_call or create a second file without __construction__ in the name.
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#Steam AliasWL%Streak
- 1.817139.855+5
- 2.47970.872+3
- 3.1108395.737+3
- 4.420217.659-1
- 5.377196.658+2
- 6.429300.588+2
- 7.11730.796+4
- 8.1347748.643+1
- 9.12957.694+9
- 10.340122.736+1

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cblanco ★
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VonManteuffel
Heartless Jäger