oh, thank you. Btw, what ebps should i clone while creating those structure ?
Only the pantherturm has an entity: ebps\environment\art_ambient\objects\defenses\pantherturm
However it needs many adjustments, so I'd start with a different entity which is similar and already used as multiplayer defensive structure,
ebps\races\german\buildings\defensive_structure\bunker\concrete_bunker_commander_mp
It needs changes for the blueprint and hardpoints. Use the blueprint names from the previous post.
The pantherturm can use weapon\axis\ballistic_weapon\tank_gun\panther_75mm_mp.
The mortar bunker needs a copy from weapon\british\explosive_weapons\mortar\brit_3_inch_mortar_1_auto_light_he_mp.
Set tracking\pivot_only to false and create a new variant of its projectile with projectile_ext\launcher_marker set to "fx_mortar_barrel_end".
Both will need some more tweaks here and there for the best result. If you have more questions, can you make a new thread so bigben doesn't get all these notifications