I could not get any of the Pozarsky blueprints to work. Anyone have any luck with it?
uhm sort of.. I use the commissar model with Pozharsky's unique face:
Create a new .abp: armies\soviet\soldiers\pozharsky\pozharsky_new.abp
model =
{
"..\\..\\..\\Common\\CompleteMotionTree.abp",
"..\\..\\..\\common\\weapons\\pistol\\pistol",
"..\\..\\weapons\\pistol_nagant\\pistol_nagant",
-- Common Soviet Gear
"..\\..\\sovietcommongear.abp",
-- Main Mesh
"..\\cossack_officer\\cossack_officer",
"..\\..\\..\\common\\base\\cinematichead\\cinematichead",
}
And add two animator_set_state actions in ebps/action_apply:
state_machine_name: cinematic_skins
do_action_state_name: on
state_machine_name: character
do_action_state_name: pozharsky
Result:
Default Commissar, Pozharsky, Isakovich