this is what i say last week....this scot is to strong compared the stug ..which need a commander and is totally crap as indirect fire unit
cause:
- to slow
- no turrent (city maps are horrvbily)
- to slow projectiles
- no big range
- no big wiping potencial
all this have the M8 scott!
it is very fast, have turrent, super accuracy, super wide shot range, huge wiping potencial...and on top of it: it doesnt need a special commander.
Profile of ullumulu
Post History of ullumulu
Thread: Scott shouldn't survive more than 2 shots.12 Jun 2017, 14:06 PM
In: COH2 Balance |
Thread: Eastern Front Armies Revamp 9 Jun 2017, 06:13 AM
penals really suck now.. why the unnecessary nerf guys... please revert changes and dont nerf gain they were already nerfed.. they dont have insta snare, they cost more pop cap then other units, there a huge mp drain, cant be spammed, cant build defence, there anti tank rifle hurt there AI greatly... they dont need this nerf miragesmith please revert - they have snare - they are a 6model sqad... - they dont cost more than grens - they are easily spamable...cause they are great vs everything and shred infantery in sec. - they have the abilty to push back light and mediums armor easily--thats great enough In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 8 Jun 2017, 12:39 PM
Why kv-8 can't use gun and flamethrower in one time like churchill? Flamethrower of kv-8 was installed instead mg not main gun. cause relic give brits all the nice stuff from every faction...in most times in better version! it was made for the noobs, which have no skill and will pay for OP units. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 8 Jun 2017, 07:05 AM
since axis infantery is crap (volks cant win vs penals, tommys, double wilding bar rifles), cant deal with tanks, pios only good a close range, grens (and most of the ost other squads) are a 4model squishy squad, yeah....axis infantery need a huge nerf...lol In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 8 Jun 2017, 06:42 AM
yeah...let us nerf german infantery..cause they are so OP actually. lol In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 7 Jun 2017, 13:26 PM
look to the M8 Scott and its 75gun. it can fire at a huge distance, is very fast, have turrent, fantastic acuraccy, good wiping potencial ...and than look the stug-e. its slow, cant fire at long distance, have no turrent, is a commander abilty and have a poor acuraccy/ no wiping potencial In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 6 Jun 2017, 12:26 PM
In my opinion u make more new holes, than you repair them. the game is in a good balance status....only few thinks are out of controll: - emplacements - callins - indirect fire - superior alli tanks which have no weakpoint In: COH2 Gameplay |
Thread: Crazy idea: Remove auto barrages from all artillery1 Jun 2017, 09:28 AM
if the dev do that,....the forum will be heavily shoot by brits cry babys, that their mortar is not more OP like now. a little start: give the mortars a arc like other support weopoans...so its need micro...and not like the motar emplcamcnet now..build&forget = profit like noob. In: COH2 Gameplay |
Thread: An idea on emplacements.1 Jun 2017, 09:21 AM
How about remove all Axis OP heavy tanks or OKW Kubel-SP-Volk cheese, then we can talk about removing emplacements. Troll. U talk about 3 units....volks...sturmpios and a kubel. What was ur little army? 3 rifles? they would win easily aginst this. u di u lost a squad cause of bad micro? did u realize that if a OKW player manager to micro this 3 different unit swell, he have a little combine army? so he deserve it to own a bad player.. only 1MG and a squad can hold against this 3 unit easy. what was ur problem, little boy? In: COH2 Balance |
Thread: Mortar Pit - Minimum Range + Friendly Fire?31 May 2017, 12:19 PM
if mortar pits get a nerf leigs should get a nerf too to their autoshoot range atleast, they cover most of the 1v1 maps - ISG have not the impact like the Mortar emplacment...and they cost nearly the double of this brits unit. - ISGs dont stand a massive attack/ callin/ bombard like the mortar emplacment - ISG cost much manpower while under attack from other indirect fire...not like the mortat emplacvemnt...which doesnt eat your manpower.. so no.. In: COH2 Balance |
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