You are better saving those munitions and buying upgrades, BARs, smoke, grenades will serve you better.
So you'd agree the strafing run is not viable, more like a skin for your commander than a usable ability? |
That's very good to know - So does it pin at all or is used more to deal damage. I have not seen a replay with it used effectively, and I certainly haven't been able to use it with any great result.
Not to mention the indicator is really misleading on where the ability even works. Most of the lethal damage is focused on a small spot at the end of the line.
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make the Calli a LOT weaker and you got a deal)
I think it would be a lot more interesting. At the level I play at - pretty low. I chose calliope just as a counter to getting blobbed to death. It's a pretty boring way to counter boring blob play. I'd rather be forced to be more cunning and use that strafing run in clever ways to counter blobs, instead of just massing calliopes. Yeah nerf it. |
"I'd happily see the calliope nerfed a bit to buff this ability." I'm saying make it harder to use this commander. SO you actually have to save a bit of ammo up and use the strafing run to make the calliope effective. That's balancing, not buffing. Basically you just get a picture of an airplane with this commander. Would be nice if you had something slightly more effective earlier - in exchange for a weaker calliope later - not saying it'd be less effective. It would be better, but you'd have to time things better and save some ammo for the calliope to be truely effective against blobs. |
Does anyone feel like the strafing run is completely redundant. I'd happily see the calliope nerfed a bit to buff this ability. Back in good ol CoH 1 the pinning that thing did was really helpful against blobs. Right now it couldn't pin paper to a wall and does zero damage to boot. The best thing it does is drop some red smoke which the enemy might mistake for the Major's arty and force a retreat.
Would be nice if you had to use it in tandem with the calliope - maybe make calliope a bit weaker. SO you have to pin guys then callioperize them when they're stuck. |
I don't know who this exally the meta is, but I think he spams mortars.
I cant read it in the first place and you want me to read it 5 times?
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Read this sentence 5 times while rubbing your belly with one hand and patting your head with the other and you'll unlock a special ability.
exally the meta at 4v4 3 v 3 and even at 2 v 2 is artillery spam mortars into okw legt then stuka and artillery big guns of wehrmacht ... gg wp
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Good point, retreating to base with this idea implemented would be pretty rough. Although... it is often blobby players that end up having all their troops retreat at exactly the same time.
No, not really. The game has a lot of counters for blobbing. I like it when people blob. It's a lot of fun when/if you wreck someone who is blobbing (like seeing a demo get 20 kills, a calliope wipe multiple squads in one barrage, or my all time favorite - having a M10 arrive at someone's battlegroup HQ right as the blob gets there and getting almost 20 crushes in one pass). Do I ever have someone that rolls over me with a blob? Yes, but it's a L2P on my part.
I kind of miss the old shrek blobs. Vetted rifles backed up by mg's and maybe a pack howie dealt with them just fine, and they allowed assault engineers to run rampant as well as the occasional M10 crush. Now it's too easy to lose the M10 and the STG volks just melt assault engineers.
PS - I wouldn't want to see Relic try to code the penalties that you want. They would likely make a stacking bug for it that makes the squads melt, plus it would always get triggered back at the base when units are healing which could ruin some games.
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Does anyone want to engage with the question I actually posed. Yes there are the abilities and units in the game to deal with blobs. Thanks everyone for pointing that out. That's not what I was asking. I wanted to know if anyone recalls piospam and if a penalty for clumping the same types of units together would encourage a more diverse style of play for the vast majority of players. |
This patch has certainly exacerbated it. Nothing better than beating blobbers, but before the patch if you played well you could force blobular opponents to play a mixed arms game.
If the devs support it I wonder if they understand the appeal of the game... which is swiftly eroding.
Blobbing is a shit mechanic and a complete display of lack of skill, best thing is, its endorsed by the devs themselves, they said such in a comment IIRC. |